I wish the line showed the trajectory until the very end of the track. Good concept and a clean implementation.
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InterPlanetary Fruit Distribution Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #283 | 4.144 | 4.144 |
Overall | #973 | 3.667 | 3.667 |
Enjoyment | #1550 | 3.320 | 3.320 |
Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
(Optional) Please credit all assets you've used
- we made all the assets.
Comments
Very polished gravity mechanics. Wish there was a way to change speed of rotation but I guess I have to learn to use the gravity itself to launch at different directions and navigate. Fun game.
Great idea and quite stylish, seems like some fun maths went into calculating and rendering those trajectories. Tutorial was a great touch but I couldn't finish it, I never got the hang of the shrink-in-real-time mechanic even though I gave it a good go. Maybe the next stage of the tutorial explained the fruit thing at the top, it was some kind of resources that the planet wanted I presume, since at various times I tried to deliver fruit but nothing worked. I found the game itself kind of difficult. The ship turning to aim was pretty slow and it would have been nice to have a way to affect it (speed it up, change directions, etc).
Glad you liked the style and the ideea, you are right as in we should have done a tutorial for the order system, (the orders appeared in the top and each planet had a row), any planet could order any fruit, but for example the green planet was a bit more likely to order apples. We limited the ship turning speed to encourage people to actively use the gravity manipulation instead of just waiting for the trajectory to align. We plan on adding a Chill Mode to make the game more casual.
We have similar concept haha! Making a stop and going back adds a lot of challenge! and showing the trajectory is really helpful!
Cool mechanics. Just saw another game like this. The realism and trajectory paths are super cool. Reminds me of those spaceship simulator games, just AWESOME!
The trajectory previews are super helpful! This game feels like it would be super cool once you master changing the size of the planets so that they can change trajectory mid flight. I found that an easy way to cheese it was to just shrink all of the asteroids size to really small, and just go back and forth in straight lines haha
Yeah, we didn't have time to work on multiple levels, but you score higher if you use the gravity mechanics in game (that's why we set the rotation speed so low also). In the future, we want to add more levels and perhaps also play-test more. Thank you for your feedback though! We really appreciate it!
Fantastic job! Love the cargo mechanic and has a huge skill ceiling
I love games which use gravitational orbits, and the aesthetics of this are very on point.
Really cool idea and excellent gameplay while you're in flight. The technical achievement on the trajectory predictions is fantastic. It's very difficult to get going but I appreciate how deep the gameplay is, as I saw in one of you comments about rewarding live scaling of the asteroids. I think I'd enjoy it more if the skill floor was lower so I could be on my way delivering goods (e.g. one planet that was much closer and doesn't have any obstacles to it) and then be encouraged to use trajectories to score higher. But it's really cool non-the-less! Really enjoyed it.
it took me a while to understand how i was supposed to handle cargo, but the concept is really cool and the curves of the rocket are really satisfying
Really smart idea , I have tinkered with similar mechanics in the past and I understand how difficult it must have been to program .Adding some obstacles would have improved gameplay since I just ended up minimizing all asteroids and directly shooting the planets, obstacles would force the player to interact with the gravity fields .
Wooow, I am so jealous of your trajectory prediction!!! Really fun concept. My face when I realised I could change the scale of asteroids mid-flight --> :O
VERY cool. I like this concept a lot. (It’s also very difficult - I am not good at this haha)
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