Normalerweise ist die korrekte Antwort immer Englisch. Aber in einer Community von Jugendlichen deutschen verstehen das Spiel auf deutsch sicher mehr 😉
KeyboardKrieger
Creator of
Recent community posts
Played on mobile and there your main screen is capped.
Before thinking about big thinks like a story try to polish what you already have. For example you don't "feel" the hit. If you wouldn't see the life's reduce you wouldn't know if you hit something bad.
Bonus tip:
If you want an easy but big improvement, make an online Highscore with loot locker.
They are differentiated by difficulty, aka the number of mates you need to win. It's a simple CSV file where I have listed each level with it's mate count. If I later on want to add a harder difficulty, I can easily add another column with a higher difficulty.
They don't have different themes, I just look for mates. The reason for that is I myself only understand mate puzzles. The other types just let you do x moves and you have to end in the best possible position. That's something for people who can play chess on a decent level.
No they are pulled from a chess puzzle database. But it sounds like an interesting approach to generate them. Can't even think of an algorithm which can handle this.
If you don't clear the world you'll get new puzzles and start all over.
To be honest I'm not sure if this is the best approach. I think about changing it to getting. New puzzles when you press a new game button.
I'm good enough to get a placement in the rankings? There are replays of the game?
Next time I try I will register.
Is there a way to make a downloadable version? Normally I ask the other way around, but this game is something I will definetly play every now and then in the future, so a desktop icon would be far better than going over itch^^
Interesting game, I liked the graphics and the music. In my opinion the font size could be a bit bigger, but I didn't play fullscreen, so maybe my msitake.
What I found was disturbing was the kind of talking. The people say actual words, but not the texts. For me it would be better if you either let them mumble instead of words or use the replica ai to give them real voices.
My first idea was exactly like that. I wanted to make worlds with different themes, like openings or endings and put more focus on the different chess tactics...but I can't play chess (or couldn't until I began with this game), so learning all these things is way out of scope for me.
In the end I switched to a randomized but endless version of weekly new puzzles.
Maybe if when this game is finished and I someday meet a chess player who wants to create the puzzles the original idea would get a new approach.
Thanks for the feedback.
I fixed a bug with those buttons a few days ago and thought the same. Maybe I'll just go with a resize or a little color switch for now.
The other part with the feedback is already on my to-do. I planned to show the last move of the opponent, so you can see where he could escape.
And for the puzzles...they are in fact random. I just decided how many mates per puzzle and the algo gets it from a db.