Sadly well known bug :( Will be fixed after the jam ;)
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Next time we have to test the finished version on actual itch more. For some reason this bug does not appear on local mmachine :/
The highscore is one of the things I wanted to build for a long time and now the jam gave me an opportunity to do so :)
Nailed the theme.
Some effects for picking up the apples would be nice. And as a major improvement, if you want to continue the work on this game after the jam: Give the player something to buy from his money ;)
The artstyle is pretty solid. Just two tips to improve the art with nearly no work. Delete the bottom black line of your trees, so it looks more like they come out of the ground. Flip some of the trees or if you make several sprites, just delete or add one or too branches. 30min of work and a bunch of tree variants ;)
Besides the missing music, try to keep one consistent style. If you choose pixel art, try to have the same pixel size for every object. The ships look way different than the background ;)
The game mechanic itself is pretty solid. Could become a real game with some improvements after the jam.
You got the theme on point and I like dungeon crawler^^
Interesting graphics, I like the style. Sound was made good, too :)
Fighting system feeled very intuitiv and made fun. Different Enemies an even a boss, very nice.
The thing I don't liked was the actual theme disrupting the gameplay too much. The running back and forth in an then empty dungeon, was more of a filler, like in a lot of AAA titles to generate playtime xD
In my opinion a cellular automaton with respawning enemies would have fitted the theme better, something like this https://www.raywenderlich.com/2425-procedural-level-generation-in-games-using-a-...
But nonetheless a very good game. You have earned my 'Anerkennung' for that one
The yellow blocks are straw blocks, don't really know the correct english term for it^^
They should block the way of the farmer. In fact they are the best way to do so. There is an imba tactic with using them against the other player.
It seems like you played the game alone. The usage of the items gets more clear if one plays the farmer and one tries to place the items to defend the chickens.
And yeah you may be right with the swear thing because of young folks participating here. Normally I just code for me and my mates, so swearing wasn't a problem till now.
The last part is something I'll eventually change. I think of make every chicken slightly different, maybe with also different behavior. But that's a thing I need way more time for, than the game gave me.
The idea with treasures having different curses is cool and I played longer than I expected, even though I don't like plattformers :D
Just one point: In my opinion some outlines would have braught your Artstyle a great step apart, but thats more of an opinion than an objective tip :D
Very fun game and till now the only one I completely finished. You got the theme pretty dope.
Only parts you could improve would be some backgroudn music and some visuals. But overall good work mate.
Pretty solid game. I used to play TDs a lot in wc3 times, but this concept of farmign materials is a very nice new touch. Only part I really disliked was that i mine by clicking the mouse. It is probably more one of my problems, because a lot devs did it similar in this jam, but if not necessary I would stay to either mouse or keyboard controls. For me this mix feels strange.
Best game I played in this jam. Everything fits nicely together. Best example for less is sometimes better. Only critic I have is the missing tutorial, but that point was already mentioned enough from others.
The tutorial is a real problem. It will be improved after the jam. And the music...yeah let's say while creating it I already realized, that I have no clue what the fuck I am doing xD
The font on the other hand,...I use TextMeshPro, but I think it is becaus of the pixel font. Unity has a problem with pixel perfect camera. Outside the jam, I use an asset as workaround, but wanted no assets for the jam. Maybe I have to learn to write the pixel perfect cam myself.
I ran out of time, just the few frames for idle, walking and get hit would have done a lot.
I will definitely continue working on this project to fix everything from the critics I received :)
Thx for playing.
And yes, I will play your game for sure when I'm on my computer.