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A jam submission

InterPlanetary Fruit Distribution CompanyView game page

With gravity itself at your fingertips, be the best delivery pilot in the galaxy
Submitted by VladNove, Waka-Dev, Iovva, mihnea, t.vulpius — 1 hour, 16 minutes before the deadline
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InterPlanetary Fruit Distribution Company's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2834.1444.144
Overall#9733.6673.667
Enjoyment#15503.3203.320
Style#17553.5363.536

Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system

Development Time

96 hours

(Optional) Please credit all assets you've used
- we made all the assets.

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Comments

Viewing comments 40 to 21 of 168 · Next page · Previous page · First page · Last page
Submitted(+1)

nice take on the theme, great job!

Submitted(+1)

Really cool idea!

I found it pretty hard to make good use of the gravity for navigating, definitely needed the slow-mo, although maybe with some more practice I’d get the hang of it.

I also found the ui a little finicky for what it was, although the presentation of the rocket and the trajectory is really nice.

Developer

Thank you, most of our time was spent on the orbital mechanics :), the ui was put together in the last day and we weren't too happy with it either, we will redo it in the future.

Submitted(+1)

Wow! this was pretty awesome! had me a bit confused though that larger, presumably more massive(?) asteroids deflect the ship less than scaled down ones, or do I miss-remember my orbital mechanics?

Developer

The larger asteroids do affect your ship more, however that  doesen't translate directly into a bigger change in angle of the trajectory. As if an asteroid is larger, you also gain more speed and thus more inertia, making your trajectory more straight. The way you use the larger asteroids is by making the small at first and then increasing their size in order to dramatically change your direction without increasing speed too much.

Submitted

ah! How interesting, thanks for elaborating! 

Submitted(+1)

Really great concept! I liked the tutorial and everything leading up to the actual gameplay.
Then, all those fruit addicted planets started asking for more and more fruits, I couldn't keep with the demand! Shame on me. In the end, I grabbed the #4 rank in the leaderboard, so I guess I wasn't that bad?
Fun game!!!

Developer(+1)

Yes, 4th rank is really not bad, especially since some of the member in our team ranked way lower :))

Submitted(+1)

very well done, art simple yet effective! Physics were sooo good and the audio effects were great as well. Well done :D

Submitted(+1)

I tried playing the game withou the tutorial but got overwhelmed with information and refreshed the page to go back to the menu. Than the tutorial is not very clear what the cargo holder is and I though it was the asteroids, and dragging a fruit to an asteroid was making it get bigger and I got very confused, also R wasnt doing anything and had to refresh the page to start over.

Only then I realised that the cargo holder is the slots bellow the fruits and then I learned about asteroids and how they work, once you get the hang of it, its a really cool concept, it fits the theme and its very creative! I love it.

Developer(+1)

Thank you for giving the game a second try :) Indeed we should have explained the cargo system better.

Submitted(+1)

The physics is so good unlike mine. Minimal but the right amount of art, sound and effects. Also food delivery in planet is a pretty fresh idea haha. Awesome game man I enjoyed it!

Developer

Thank you, i think your physics system worked wel, from experience i know it's notoriously more difficult to have a nicely working 3d physics engine than a 2d one, especially when you start change shapes :)

Submitted(+1)

An interesting concept with good execution. The art style is detailed but not overwhelming and the music definitely fits the "Space" feel.  There was a small problem where selling fruit in quick succession didn't register, and finely adjusting the size of the asteroids was quite difficult, meaning I would sometimes over or undershoot the trajectory adjustment. Overall, the game was still quite enjoyable, and it was fun to try and set up optimal paths between the planets for efficient transport.

Developer

We are glad that you liked the music and art we made. Indeed there was a bug caused by the animations of the order system that we noticed too late :).  Thank you for the feedback.

Submitted(+1)

Really cool puzzle game! The gravity and physics were polished well.

:D

(1 edit) (+1)

LOVE THE IDEA OF IMPLEMENTING FOOD DELIVERING IDEA TO COSMIC INTERPLANETARY  DESTINATIONS.

Submitted(+1)

I liked this game. The gameplay is perfectly executed, the game feels great. I want to strive to convey the same feelings and create the same atmosphere in my games.

Developer

Thank you, your comment meant a lot to us. The feel and atmosphere of your games will get better the more experience you have.

Submitted(+1)

I really enjoyed play it! great concept!!

Submitted(+1)

Trajectory system feels really good, slow-mo mechanic really helps with changing mass, while travelling. Really cool stuff, nice work!

Submitted(+1)

Very cool concept.. and really well implemented trajectory system. Tuning the pacing a little would make this better, but nevertheless quite fun as is. Well done

Submitted(+1)

Really cool gameplay and art style. I love the trajectory prediction. Good job! Nice use of the theme as well.

Submitted(+1)

Really unique game, cool mechanics, pretty nice art, and great audio design.

Submitted(+1)

The gravity mechanics are incredibly unique and fun. The theming around delivering fruits was so lovely too, so that whole vibes package was great. I just wish there was a chill mode because the timers coupled with the dependency on the rotation of the planets was really stressful

Submitted(+1)

Really cool concept, nice work!

Submitted(+1)

Fantastic use of scaling and gravity mechanics - genuinely wish I'd come up with the idea. I'm really impressed by how much you guys did.

Submitted(+1)

Wow, loved the music and the main mechanic, nice little spin on the genre. Great entry!

Viewing comments 40 to 21 of 168 · Next page · Previous page · First page · Last page