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BBardz

126
Posts
1
Followers
A member registered Jul 18, 2022

Creator of

Recent community posts

I loved the implementation of the minimap - thought it did a good job at providing the overall ship. Obviously limited by time, but it would be cool if you could pick packages up from planets to other planets so you'd have to optimise the looping route. Well done though.

High Score 4189 - great job. Love this kind of game, and the trap mechanic was a clever idea.

Great game - thought it did a really good job of keeping it simple and fun. I loved the music which was genuinely great fun just to bop out with.

Wizard games unite! Loved the animations and the movement felt very good.

I really liked the UI for this - it stood out nicely and told me everything I needed to know without getting in the way.

I did manage to complete it, though I had to use windows + shift + s to capture a screenshot a couple of times so I could actually see the colours. Great art style, though.

Neat game - initially I was wondering how it would be hard, and then one cat split off and I realised pretty quickly how I was going to have to manage them. Well done.

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Neat little game - I think the branch reload could be tweaked a little faster as it took me a few attempts to get past round 2, but would have loved to see  how much further you could have gone with more time. 

Full marks in creativity! I really loved the implementation of the loop mechanic here, one of the best I've seen!

What in the fever dream world did my sleep deprived brain just play - well done though. Excellent game - art style is fantastic!

I liked the way you built off the concept of successive levels. Also great animations and movement feeling!

I am genuinely in awe of just how well this fits together. There was only one bug, and he was the main character.

Liked the idea and good use of the loop theme -  I think the one thing that would be great is if it remembered starting positions so you could iterate a little easier. All in all well done.

I liked the setting - had some odd problems with the colliders, but otherwise enjoyed it. 

Great implementation of the looping idea - Had fun and I think it was exactly the right length for the concept. Well done.

Full marks - I have no clue how you made all this in the scope of a single game jam. It feels like a fever dream memory of playing ps1 games like fade to black. Well done!

Thanks for playing - I loved your game, you had an excellent way to present an simplify the mechanics. Definitely something to take on board for future game jams!

Great Audio and artwork, clever loop and intuitive gameplay - all round masterclass in making the game easily accessible with a clever loop mechanic. The projectiles were eventually the death of me though.

Neat game - I think a target could help convince players to stick around to the later rounds.

I could see some potential for some great shenanigans as it develops into more of a loop. Well done getting it there for the Game Jam!

Full marks - absolutely hilarious.


*whispered*: 'Your cereal sucks'

Neat game - I liked the idea of continually improving. +Points for the title!

Absolutely loved the absurdity of the blood cell - also kudos on the system - it's a very clever way to think about a loop. Well done guys!

Thanks - There was a lot of head scratching going on - that's one of the parts I would have loved for a little more time to refine, but I hope we made most of the options sensible,

Loved the audio design and the simplified visuals - You did a really good job making it all fit together smoothly.

Thanks for playing!

Thanks for playing!

I agree - If we'd had more time, we would have loved to simplify the start and reduce the required text through learning, but due to availability we only had 48 hours to actually work on the game. 

I never quite figured how to get rid of the plants in the way with my previous paths, but I did successfully move always twirling, twirling, twirling, towards the freedom of the void. Nice work!

Great execution - this is one of the ideas wee had for an early concept but never quite figured it down - ours turned into an entirely different idea, but I love this loop. That 5th puzzle took me a while.

It's a cool concept - I liked how the loop folded back in to it. Took me a while to guess some of the cards, but eventually figured out doing some of the bad options would help me on the next run. Well done guys!

"Now that I am King I will raise the taxes and ... ehrrmm... raise the taxes even more!"

5/5 Story. Would Dethrone again.

Cool concept - I think of the dinosaur game, but with a little bit of disorientation thrown in for good measure!

Great execution on the theme - we played around with this idea in brainstorming, but glad we skipped it as you guys absolutely nailed it. 

Well done! Great execution - I would have loved to see more complex orbit patterns.

I love the idea of the never-ending hallways and the audio design was great. I don't know if it went on forever, but I got to the 5th level I think before dying.

Great implementation of the theme - I like the spell bracelet design mechanics - they felt east to figure out.

Thanks - great to hear. I love it when people find the easter-eggs!

Loved the sass from the hamster as well as the general vibe and puzzle solving. One of my favourite entries this year.

Awesome game - Would definitely come back to this one. My kids thought it was hilarious - especially the dragons neck getting longer.

Cute game - perfect length and I liked how the mechanics all combined. Well done!