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Mighty Mini Mercury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2001 | 3.440 | 3.440 |
Overall | #3512 | 2.880 | 2.880 |
Enjoyment | #4222 | 2.480 | 2.480 |
Creativity | #4366 | 2.720 | 2.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
M.M.M is about a scale model robot with the power of its bigger counterpart
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
really good job and cute idea!
Nice! I had a lot of fun and I really like the artwork and music.
Nice! I had a lot of fun and I really like the artwork and music.
I got stucked a couple of times with the blue big monster with yellow monsters on top ^^'
The art is pretty solid, but the gameplay was overly difficult. I couldn’t even get to the second upgrade.
Really loved the style - did die a few times, but thought you had a solid basis.
The platforming can be a bit difficult at times with all of the enemies and projectiles in the way, but the mobility and flashiness of the moves you unlock is very nice. If you kept a bit more of the momentum you gain when using them, it would make the game more energetic and I think the moves might feel even more powerful. It would really sell the sense that there's a lot of force behind them. Nice work!
i really enjoyed this, the sort of puppeted parts of the large robot are weirdly nostalgic to me
i also really like the idea of a small hero with very large attacks
the addition of coyote time was very appreciated
i like the mechanic of health = energy to use abilities but it might need a bit of fixing, so does the fist ability, it can sometimes get stuck in walls and stop the player from dashing.
i like the game overall but it needs a lot of bug fixes, time and play testing
i did have fun ! Gg's for your game :)
Great style and mechanics! Only gripe is the lack of a checkpoint system can deter playing. Overall great game!
Thanks so much for playing!
I enjoyed the easy-to-learn but hard-to-master mentality of this platformer. The upgrade abilities chain together nicely and have some fun puzzle interactions with the big enemies. My only complaint is some of the platforming is very unforgiving and the lack of a save state makes losing a determent.
Thanks so much! I definitely rushed putting the level together last moment and forgot to make checkpoints, honestly my biggest regret is not spending more time on making it.
Look simple and hard at the same time. Anyway hood job mate.
Thanks! I also took a look at your game, nice job!