Well done! The art, writing, and overall style are great. The game play was solid and it was fun switching between the two characters/sizes and playing with their different abilities.
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Brigg and Squall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1478 | 3.349 | 3.349 |
Overall | #1639 | 3.442 | 3.442 |
Style | #1646 | 3.581 | 3.581 |
Creativity | #2126 | 3.395 | 3.395 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a robot literally built to scale. By scaling up and down you make use of different abilities and the advantages and disadvantages that come with size!
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Nice concept and I liked the variety of attacks you are able to do. I do think a lot of the player's animations are a little stiff and don't really sell the impact of the attacks, and the game can tend to get a little repetitive in the fights as there isn't a resource system/combo system/whatever to keep the player on their toes. I think with something like that the game would be a lot more fun, but that's just me backseat designing. Overall, interesting entry :)
Awesome game - love the world building in the beginning, and I love the art style and the different animations for each of the abilities at different sizes. Felt super satisfying to play - might be even more satisfying to make it clear when a new wave of enemies is spawning, and how many are left!
Love the pun with their names, animations for them are also great and smooth. It's a little difficult to use their attacks, especially the projectiles since the movement feels slippery, but aside from that I like the gameplay loop. Nice job!
Very fun to play! A lot of thought was given to the different character designs and attacks, and it shows!
Extremely well done. Good realization of the theme.
Some of the weapons are unbalanced. The ball form of the small robot is not very useful. But small critiques -- this is great!
I enjoyed becoming the big dude and clubbing people. Also thought the intro text was really nice, plus the gateways to the different levels.
this was pretty creative! i liked the story and the art going on, and the small guy was definitely cool to use for his mobility and smaller hitbox along with the gun
I like the swapping mechanic, the idea that the weapons are the "same" but different. Very fun. I think a cool mechanic would be more strengths/weakness for the enemies, like rock-paper-scissors. Or maybe cooldowns for the abilities to encourage frequent changing.
Art is great, really impressed all this was done in a weekend! The whole team should be proud.
Very nice! Def think the small guy is a bit better. Perhaps a few enemies that require to be hit with specific attacks might help. (Maybe there are and I didn't get that far?)
Fun stuff! I liked the mashup of sci-fi & nautical. There's a ton of fun lore potential there
cool game nice pun in the title. Character switching is cool, shooting stuff and hitting things with bat also cool!
really fun combat and nice art style! also really enjoyed the combat sfx :)
Hell yeah, I love the combat, tbh I might come back and play more later, you guys did great, well done! :))
Great combat and nice music! It remind me of playing Jayce in League of Legends.
Really cool game with addictive game loop. Had a tone of fun with it. Great work
Really good work on the art and sound design, I think the gameplay favours using Squall a bit more than Brig but it's still a really fun core gameplay loop that really takes advantage of each level's environment
Man, this game plays smooth af! I also really loved the sfx. As a sci-fi nerd, this was a wonderfully realized game world.
It's Bonk Time!
Found out the best strategy for giant lazer robots is to go big, and outdamage them with bonk spam.
Also fun when the little guy's shield turns him into a bouncy ball and you can cosplay as sonic xd
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