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To the Ends of the Earth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1213 | 3.458 | 3.458 |
Overall | #1709 | 3.417 | 3.417 |
Style | #1801 | 3.500 | 3.500 |
Creativity | #2473 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a pufferfish that can double in size!
Development Time
96 hours
(Optional) Please credit all assets you've used
Music: Chance by Kai Engel
https://freemusicarchive.org/music/Kai_Engel/The_Run/Kai_Engel_-_The_Run_-_08_Chance/
Font: Futuristic Armour by Chequered Ink
https://www.dafont.com/futuristic-armour.font?text=underwater&back=theme
Many assets from kenney.nl
https://kenney.nl/
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Comments
Loved the idea and how it kept the game fresh while still using that same idea controls and gameplay are great had fun up until the point I rage quit with the cannon section
5/5
That's some intense puffer fish music. Love the parallax background and lighting work. Controls are simple and responsive. Good job with your submission! Would have been cool to see the puffer fish inflate as you hold down space or something.
The vibes were awesome. The sunken city, the variety of enemies, the font & music choice. Really solid game
Very nice and creative! [I rage quit at the bombbom turret thing why did they wanna bombom the pufferflish that much]
Being a fish that scales into a blowfish is such a clever idea!! nice job :)
Loved the ruined flooded cities, and the unique pufferfish mechanics. Swimming around also felt really nice - it's hard to get underwater controls right, but you did a great job!
Fun and challenging game! The mines in combination with the canon and fish were brutal.
This was pretty challenging! I really like it though. It's always nice to have many checkpoints so you can retry quickly. Nice game :)
Very cute! The final section was a cool pathing problem and loved the touch of the acuminating skeletons!
Very unique core mechanic, and cute art. The little fish skeletons floating to the bottom was really cool! A quality of life thing would be making it so you could unpuff by pressing space again, so you didn't have to wait to get through gaps. Overall great job!
Really liked how close the checkpoints were, and that the fish skeletons kept piling up each death!
Love the art style, music, and main mechanic! The checkpoints are also super satisfying. If you work on this further, I have one suggestion: I wish when I activated puff mode, I would bounce off of my environment so I could fling myself around faster. Very fun overall, nicely done!
Pretty good game. It wanted to keep playing to see what new elements there in the game.
The art for this game was really cute. I found it hard to control the fish sometimes but the game is really fun and the music is calming!
I felt sad for the fishes I had to kill though :( haha
Really nice design, very easy on the eyes. Also, great level design and the core mechanic, love it)
So fun! I love the set piece where you have to run from 5 missiles in a row, great stuff. Challenging but not frustrating. Also love the parallax scrolling on the title screen, very refined looking.