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jiloombee

83
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A member registered Dec 14, 2016 · View creator page →

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Slamming those curling stones into the asteroids felt really good, especially with that fthomp sound. Surprisingly addictive! Nice work!

Very cool aesthetics and controlling the train on the tracks is fun. Big fan of games where the music combines. The  audio on the web build was really screechy sadly. Otherwise good job with your submission!!

Mad respect for your love of fish and fish tanks. Really liked the creepy vibes, but it's so dark in the room I couldn't see much even with the light on. Also those fish die really fast! I couldn't save them, please forgive me!!!

Unfortunately your executable was flagged by virus detection

Thanks for playing! Glad you enjoyed it!

I didn't get to beating Phil unfortunately. Is it a bug that you respawn with a very small amount of health?

Those skeletons were really strong too. I got wrecked hard XD Casting spell was cool though I didn't quite understand the magic pillar mechanic.

Congrats on your game! It was a bit hard to understand who died (me or the monster?) but I thought the puzzle of looping colors together while trying to be efficient was a good idea!

I thought it was interesting that you had to be careful not to kill your cows while trying to shoot the baddies!

OK yeah! Sandbox makes sense! Then it would be nice to have more expressiveness, like choosing colour or decorations. Maybe getting evaluated by hamsters on how fun the playground is or something. Just some ideas.

I kept switching between mouse and keyboard because I’m not used to using the right shift and control keys. I used left shift and control keys and switched from mouse to use the Enter key.

I feel like most interactions could be done purely with mouse. That would have been the best,

No need to apologize btw! You did awesome work!

Crazy game! Love it! Dad has insane super powers and helps his family. What a role model.

I didn't quite understand the concept, but the visual presentation and graphic design is amazing. The "ant language" is super cool. Would love to see some cool ant gameplay. Nice work!

Very cute and polished game! Good job on your submission. It's unfortunate that the controls were a bit hard jumping back and forth between keyboard and mouse. The goal wasn't too clear to me either and I was a bit underwhelmed to only get one carrot after all that hard work. But I really enjoyed the concept! Would totally love to play a more fledged version. Awesome stuff!

Difficult controls but I enjoyed it! Especially when the music changed from rock n' roll to James Bond mission haha. Would have been nice to have a big arrow pointing to the next hoop.

Woah I wasn't expecting to play a Nintendo DS game in this jame. Nice work!

Deducted from my paycheck?! That is some shady business right there. The in-game tutorial was really well-made. But I'll give my resignation tomorrow. I was terrible at cutting the sausage and cheese.

Who's kicking all those balls in my goddamn house?!?! Can't a boy clean his room in peace?!

Very nice concept. It was a bit difficult to understand but once I got it was pretty fun. Getting the angles right was satisfying. I wish the bombs were a bit more *destructive* (muahaha), Nice work on the procedural world generation.

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I love microwaved cubes with milk for breakfast. Cool idea! Nice work on pulling off this difficult mechanic. I got stuck though, couldn't figure out how to press the upside down switch. 

Of course the first thing that happens to me as I unsuspectingly use this magic mushroom is that I immediatly die haha. Very nice use of the theme. It was a bit difficult to understand you could "scale" the sky to push down the ground? (I'm not entirely sure this is what is happening, it might be the lingering effects of the mushroom). Lovely artwork.

Good job with your submission!

Nice work! The negative space thing was surprising. Love the relaxing bossa nova music. Maybe get faster to the success/fail result? It was making me anxious haha

Very cute and polished. Lots of potential for a kids game or something! Good job on your submission.

That's some intense puffer fish music. Love the parallax background and lighting work. Controls are simple and responsive. Good job with your submission! Would have been cool to see the puffer fish inflate as you hold down space or something. 

That's some scary chickens. I think overall could have had a more clarity. It though the game was lagging when picking up resources. Also it wasn't clear when I was getting hit by chickens? They seemed friendly. Anyhow, good job submitting to the jam, nice sprite work!

Everyone needs a Scuba Steve in their life. Would have liked to see a bit more game mechanics related to scuba-diving, like managing oxygen or pressure for example. Good job submitting to the jam!

Nice work on your submission! I really like the idea of hopping in and out of smaller worlds, Minish Cap style. Would have liked to move fast when getting small as it took time to traverse in the scaled up environment. Cool sound design.

Woah that knight jumps so high. Mario getting some competition there. I got stuck after the 2nd level? I couldn't buy or sell anything and my money was negative? I think I would have preferred a keyboard-only control scheme. Cool little sprites though! Good job with your submission.

Nice work with your submission. Some of the physics was a bit wonky, as if the some colliders were missing. Fullscreen did help though. I like Greg, he's cool.

Your premise of "Egyptian afterlife where Anubis judged your soul against a feather" is interesting and I'm digging the liminal space aesthetic. Not sure if it's only an issue for me though but the mouse speed was insanely fast ^_^;

Wow thanks a lot! I’m glad you enjoyed it :D

I have a soft side for games with triangles shooting at other triangles. Nice work with your submission. Maybe the upgrades could be pick ups to avoid interupting the game flow!

I'm afraid of installing monkeyos on my computer now. Good job on your submission!

Let me free my people from the hungry slime!!! Nice and cute artwork. I think the progression could have been a bit faster.

Nice work on the visual presentation and character design. I think the levels could have introduced the more interesting mechanics earlier.  Congrats on your submission!

Very cool and mesmerizing aesthetics. I felt like I wanted to know more about this mysterious Easter Egg witch and her clients. I liked the sound design and camera work too. I had a hard time choosing the right ingredients from the client description though, maybe I'm too thick headed to be a dragon witch. Also, maybe add the controls in the description? I'm ashamed it took me some time to figure out I could use right-click ^_^; Good job with your submission!

What an epic BGM for this little tiny dino fella. I like the idea to hold click to scale things bigger. I got stuck on second level though. Not sure if I missed something but I could only place one crate and the goal was too high.

Congrats on your first game jam and first game! I love the cat paw animation. I can defnitely imagine some gozilla cat knocking buildings over. Keep up the good work!

Congrats on your submission! Seems like you went for an ambition idea! The UI was admittingly a bit hard to understand. But it fits the theme very  well.

Very interesting use of the scaled viewport / lighting. I got stuck at the down arrow part though. 

Nice work with your submission. I like your twist on the interpretation of the theme. Maybe the controls could have been simpler?

The ducks are very cute! Good think the controls spelled GMTK, that was a lot of fingers on the keyboard! Good job with your submission and nice fit with the theme.