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Out/Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4379 | 2.551 | 3.857 |
Enjoyment | #5126 | 1.890 | 2.857 |
Overall | #5382 | 1.984 | 3.000 |
Presentation | #6213 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a variation on breakout and the player plays the blocks instead of the paddle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's a good start of an idea, and runs well.
With the hit detection, you should check the spaces leading up to the destination, at least in units of the square width. Because at faster speeds the dot just phases through the squares rather than colliding with the ones on the outside.
And like others said, you can't move the remaining squares any further to the boarder even after some of the square has be whittled away.
It's a creative idea, but when I destroyed the rightmost column, the ball got stuck on the right going top to bottom back to top so I couldn't hit any more blocks!
Interesting premise flip. It was a lot of fun watching the ball bounce around quickly. I didn't manage to get every last block since I left one in the middle and couldn't align it against the wall where the ball was bouncing.
Cool idea, I like the natural difficulty curve there
I love this concept!! Would love to see more levels with different shapes, maybe a time limit (or bonus for finishing quickly)!