Heya! Yeah, you're absolutely right. this was a 48hr game jam project where around 9 hours before the deadline we didn't...have combat, so it definitely didn't reach our target experience 😅
while the odds of us updating this are extremely low as everyone involved is hard at work on other projects, we really do appreciate the candid feedback
WaveParadigm
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I'm afraid I'm not sure, as I don't own a Mac. This game is also available for Mac through Steam - maybe give us a shot over there? Sorry for the inconvenience!
https://slime64.com
I feel like introducing the second photographer later on would have helped ease us into the experience, in addition to reducing the number of spooky objects at once. All in all the gameplay felt a bit confusing but the visual presentation is top notch. I especially love the picture being taken and shown to you at the end.
title screen song 10/10
some notes:
- I get that this is supposed to be a rage platformer with hard controls, but the way in which the horse would gain like, rotational momentum never clicked with me. I thought it was hard enough to control even without suddenly going into a tailspin for what feels like making a minor adjustment while in midair.
- PLEASE include an option to invert camera X and Y input. They're backwards from what I'm used to and it lead to me not touching the camera the entire game, which was a handicap.
- The fact that you get stuck under the bouncepads if you don't jump ahead of time, and then if you do jump you get borderline softlocked bouncing straight up and down with no lateral velocity, made me sad
very cute concept, unfortunately due to it being a rage game I made it to level 7 and got fatigued lol
I liked this! Very clean presentation and I especially liked the cubic die, stylistically. One point of feedback I think I'd have is that I didn't really have to worry about what the die was doing up until the final moment of the level, though I only got to play the first few levels and it sounds like the difficulty ramps up from there. Huge props on knocking out a good chunk of content in just 48h!