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WaveParadigm

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A member registered Jul 01, 2015 · View creator page →

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Hey!

I appreciate the feedback. This was a 48 hour game jam project -- the fact that it's a somewhat functioning 3D platformer at all is astounding.

I definitely agree with your comments on the jump sequence leading up to the rotating platform. That last portion of the game was made in the wee hours of the morning before the deadline. If I were to do it again I would have added a checkpoint atop the tree and probably removed the rotating platform entirely, as in hindsight it didn't work as I had hoped. Thank you for your feedback and for looking through my games!

If I might recommend a more complete experience of mine to you (if you're looking for one), I would recommend Spherical Saunter, Pause, Spherical Saunter M, or, if you've got a friend to compete with, Innis Gambit. I'm in the process of reorganizing my Itch page to more properly reflect the playability/completeness of my projects.

Thank you!


Yeah, the spiral level is definitely poorly designed. I was in a rush to hit 9 levels in a short game jam. Planning out and being more optimal with ice shots can save you some points on your scorecard, but you do end up making similar shots.


I appreciate the feedback!

I love this on premise alone

the mouse will let you press menu buttons -- as it says in the readme and on the how to play screen, unfortunately we only have gamepad support atm

This game is legitimately incredible and I hope members of the team will consider working with each other again to produce a fully original 5th-gen 3D platformer that we never knew we wanted.


You guys are all immensely talented -- thank you for putting this together.

Adam Gincel