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A jam submission

Escape The Casino (GMTK Jam 2022)View game page

A short 2D platformer, with a dice rolling twist
Submitted by Scalar Games (@scalar_games) — 2 minutes, 30 seconds before the deadline
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Escape The Casino (GMTK Jam 2022)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29882.7773.000
Enjoyment#30262.4692.667
Overall#33962.5202.722
Presentation#39122.3152.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice rolls are the main mechanic of the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Cool gaaame!! I had some difficulties with the controls. But overall, good job for the amount of time we had!

Developer

Thank you! Just wondering, what specifically did you find difficult about the controls, was it just the keybindings or was it something else? Just interested because I used an almost identical control scheme in a previous game jam and no one mentioned anything about them back then, but obviously a lot of people this time seem to have found them challenging 

Submitted(+1)

Nice game! I had a lot of fun playing and the art was very nice. Levels were fair as well, though the enemies felt a bit strong. Like others mentioned, the controls took a bit to get the hang of but after it was a blast to play. Great job!

Submitted(+1)

Great work for such a short development time! After dying super quickly by rolling a 1 followed by a 2, my new strategy became to avoid killing enemies at all costs. Not positive this was your goal but it seemed to carry me to victory after a lucky 6 when I landed on an enemy's head!

Developer(+1)

Thank you! I was hoping it would be a risk/reward situation, where players could choose exactly how much randomness they wanted to experience, rather than forcing RNG-based mechanics on everyone. So avoiding all enemies (especially after getting an early health boost) is definitely a valid way to play

Submitted(+1)

As stated below, hard to play due to controlls. No music. Art was cool. The enemies move too fast for me and it is hard to play when i jump instead of shooting and not moving coz i press up arrow when i want to jump but nothing happens. Maybe next year start with more than 10h time :).

Developer

Thank you for the feedback. Just wondering, are the controls difficult for you because of your keyboard layout (and if so, what layout do you use?) or is it because jump isn't bound to the up key?

Submitted (1 edit) (+1)

The Level Design is the best thing in this game. (Enemies aren't spammed, etc)

The sound effects are very good.(WAIT? You did them within the Jam Time?) (I don't know if this is a issue with WINE but there was no sound playing; I listened trough the audio files)

The Variable jump height would be a great benefit for this game and would make it much better.

Also putting actions on Z and X isn't good for people with non QUERTY-Keyboards. I would suggest using spacebar, alt and control for actions.

Developer

Apologies for the confusion, the game is not meant to have any audio. I originally planned on having sounds and music, so imported my audio from a previous project ("I Need More Time", my GBJam submission last year) for testing purposes but forgot to remove the files despite removing all code relating to audio due to time constraints

Sorry about the keybinding issues, as said in my reply to ASecondGuy I did originally plan on implementing different controls but ran out of time and completely forgot that different keyboard layouts wouldnt work with the default

I appreciate the feedback, thank you!

Submitted(+1)

The game itself is ok but the controls are awful.
With my keyboard layout I can barely touch Z and X at the same time.
Next time try to have more than one button that does the same thing.
Jump with up arrow would have been enough for me in this case. This small thing goes a long way.

Developer

Sorry, thats a massive oversight from me. I was planning on adding the ability to bind keys, but didnt get around to it because of time contraints. I definitely should've picked an alternative control scheme by default, completely forgot that some keyboard layouts have z and x in awkward positions

Submitted

Custom keybinds are overkill for a game jam. Just making Z and Enter shoot, AD/Arrows walk, W/Up Arrow/Space jump is enough and should be really easy/fast to implement.

Developer

Out of curiosity, what is your luck exact keyboard layout?

Submitted(+1)

Qwertz

Submitted(+1)

Fun and  responsive.