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Lunar 10's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.786 | 4.786 |
Overall | #2 | 4.089 | 4.089 |
Enjoyment | #3 | 4.286 | 4.286 |
Concept | #24 | 3.857 | 3.857 |
Use of the Limitation | #31 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
UE4
Use of the limitation
Only have 10 seconds to complete level
Cookies eaten
coffee, and more coffee, an UNHEALTHY amount of coffee :D
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Comments
It was a really smooth and very polished experience!
Overall everything works and feels nice to interact with.
In the beginning, the game felt really intense due to the short timer and I IRL clenched my cheeks arriving at the goal at the very last second!
However the concept got boring after a few levels, it didn't feel challenging... Your puzzles felt very uninspired, they didn't make me think a single time. And that is probably due to the timer not giving the game time for more complex puzzles... I would have loved a few puzzles that punish the player if he rushes into them but still have a slightly less intense timer to add pressure. this could be achieved by maybe adding some drawbacks to the different items, For example, the bell stopping time but also resetting any moved object, this could result in the player having to think more carefully about the order in which he interacts with the different objects.
I also had a bug where I didn't have any sound? Maybe that was on me
Overall I was very impressed you managed to make a game that felt this smooth and polished in 3 Days! Good job!
This was awesome!! The vibes were immaculate and the entire experience was very smooth. A few of the puzzles saw me squeaking through with what felt like frames to spare, which was tense and exciting. Fantastic work!
Excellent, like a puzzle platformer but managing to make it work without jumping amused me. Neat concept as a whole, I do have one tiny feedback.
As a fellow unreal user you may not be aware of this if you don't have a vr headset. Basically unreal engine 4 for some baffling reasons in plugins enabled vr by default, I recommend disabling that before you package a game so vr doesn't start without a reason. It's kinda funny because even triple a games have had this happen to them like soul calibur. Anyway great submission!
Thanks! Yah I completely forgot to disable the VR thing, I was in such a rush I completely forgot, I'll prob add a patch this weekend that will fix that issue along with some others I saw
Very Solid game, fun mechanics and lovable art style:)
Thank ya so much!
Beautiful game!
Loved the intro and the level design.
Thanks a lot!
Really impressive entry, your game looks so good! And it was fun too, I enjoyed my time with and finished all the levels. I don't have anything bad to say so I'll end it here.
Thanks so much! glad u liked it!
Really cool to see unreal engine represented in the jam.
Also this feels super fleshed out for a 3 day jam game.
I hope you found at least a little bit of sleep during that time period. :D
The level design is great and the progression is really on top.
Keep it up!
Thanks! Definitely did not get ANY sleep LMAO
Wow! I have no words, this one was amazing, and kind of shocked it was made in 3 days to be honest.
The presentation on this one looks incredible and pretty original. Gameplay felt super polished too, from the UI assets to the character's animation and the movement, it was great! A nice challenge that was not overly hard, but not super easy. It had a pretty good balance with the time and mechanics the game had.
Big fan of this one, and here's hoping to see more of it in the future. I honestly think there's a lot of potential in here!
Thank ya for the kind words! I'd really like to expand upon this maybe in the future. I got a lot of ideas I wish I coulda added. :D
This one is very cool. For one, typically any 3D game where the camera can't be inverted usually loses my old brain very quickly, but in this one the level of vertical movement needed was so minimal that I never even thought about the camera.
The entire experience has a very polished and professional feel to it. The audio was a little too quiet maybe, I had to crank my speakers way up to even realize that there was a background music track.
I'm not a fan of time limits in general, so I honestly think having to rush through was the worst part of the game. Your aesthetic and control design are really begging for a slower-paced exploratory puzzler type of game I think.
Thanks for the kind words! Id love to expand upon the game, but I wanted to use the limit and incorporate it into the game the best I could, but who knows maybe in the future I might expand the project :D
This game rocks ! I love the design of the character even tho I don't really know why he wants to find glasses of milk.
Pretty simple mechanics well implemented, the feedback is great. The atmosphere is relaxing, and I like those Zelda-ish sound fx.
Thanks! Yah probably should have had some story reason why, maybe in the future :D
Incredible work, finished the game on the first try with some close calls, my only one improvement would be UI saying which level and maybe a level select screen, however this is simply mind blowing, how you've managed this in such little time I'll never know.
thanks a ton! id love to fix up some small little bugs with the UI, so i may put out a patch next weekend :