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Excalibur277

125
Posts
4
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A member registered Jul 17, 2022 · View creator page →

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Hah, funny concept. Really damning how bad i am at keeping a good count of seconds.

I managed to perfect getting it in one slice repeatedly :)

Cool idea, one small thing that would really step it up is a higher density reward found sparsely further out to speed up the late game progression. other than that, great job!

Nice concept, i got $275 after full automation on my second play!

Very well designed game, love how it comes together and rewards technical skill!

Well put together, has a good tension and theme to it. Its embarrassing how bad i get at typing under pressure :).

I actually think the speed of the player is a bonus as it rewards more skilled play. Well done, it was fun, and rewarding to get the hang of. The controls could use a bit of tuning, but the levels definitely had some good design to take advantage of the dashing.

Really intuitive gameplay. I love the tenseness it creates towards the end!

The control and flow of the game is soo smooth and comes across as really polished. The idea is a good puzzle with a time element. Really good job!

Really tense, well done! I now despise talking dogs. When the same guy got on three times in a row it was real creeping since he went killer, safe, killer.

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Very pretty and relaxing :) Calmed me right down after work.

Hey, thanks for playing and the feedback! The buttons are actually clickable if that helps :)

Hah, yeah it does feel like that as the programmer, also writing the code: "for deltatime in ammo", no wonder bugs are introduced. Well done :).

Nice game, like the pun take on the theme :)

Just had to spend all my spare time on the last run to roll out of the stun lock pattern :)

The orbital mechanics is a lot of fun and the art style and sound really bring it together, well done!

Fun concept, love the items having abilities, pity its so difficult to play multiplayer on a game jam.

Very clever puzzle, was able to get all but level 10 without any hints.

Satisfying game, made it to 14 a couple of times :).

Visually stunning and well put together, difficult to get the hang of though :).

Impressive game, i always love a good trading game, reminds me of endless sky.

Almost beat him, hard to get the rhythm right. Nice concept of  managing the spawn times :).

Very clever puzzle, loved the squishiness of the bodies.

Loved playing, great atmosphere and fun puzzles. Very relaxing.

Read your comment and decided to rack up a bunch of deaths by holding W down and go enough speed and damage to kill the enemy. Well done on the game jame!

Very clever puzzle game, I managed to finish it after figuring out the way blocks interact with diodes around corners. Well done!

Love the combat mechanic, would be great with more options, but that is the truth of all games in a game jam. It is a great system that could be really fleshed out. Well done, i really enjoyed playing, once i got the knack for it the fights became really satisfying.

Love the artwork and sound. Puzzles where very satisfying when solved.

Very impressive game for a game jam, loved the crt aesthetic. Also great job predicting i would jump into the trash :).

Great take on the pool genre. I like how the loop mechanic really rewards precision play.

Had fun, boss was hard, but beatable, had too solo them, but that because i let my party die by trying to split attention to much. Great job on the game jam!

Love the concept, very satisfying and great example of a single mechanic with a lot of implications. Very well done!

I really enjoyed playing, it was a great story, well done!

Really adictive, well done!

Thanks!

Very engaging strategy game, well done, the simple choices had some good large effects.

Nice game, really great puzzle concept.

Really loved the look, a time mechanic on the inside would have been good to add to the tension, but overall a greate game with an amazing art style.

Really enjoyed it, well done!

Love the ship art!