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lafferty

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A member registered Jul 10, 2020 · View creator page →

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I want to say it was hit or miss on the controls feeling non responsive. Them being continuous lines makes sense! I totally did not see those!

This was delightful. The bullet hell mechanics weren't too punishing and I loved the inclusion of the shield. I kinda gave up on the boss, I didn't feel like I was making progress after killing the enemies twice. So I circled him and then died (which was great)

The vibes and puzzle was great. Thoroughly enjoyed it.


I think the car controls could be frustratingly non-responsive at times. It'd feel like I could get in front of a car but the game wouldn't let me. Besides those, figuring out how to shuffle in and out was great fun :)


I could absolutely see this being evolved into a kind-of frogger variant.

I thoroughly enjoyed the experience! Reminded me a lot of some retro games and the way the see-through graphics are implemented is great! I had a good feel for where everything was at all times without feeling overwhelmed or cluttered, that's solid design.


There was an issue, at least with my machine, where the mouse wasn't bound correctly. It took me a while to figure out that I could actually aim! I thought some of the challenge was not being able to change the direction the ball would shoot :joy:

It is random! Unfortunately.

I really wanted to do a pick-three mechanic but I had to overhaul the track laying mechanic since the original one wasn't very fun. I agree, its another thing (along with multiple rail types, like "permanent double crossing") that would enhance the game greatly.

I think towards the end I was going too fast to do any loops. My line was too short but moving too fast. I tried ricocheting but no dice.

Regardless, enjoyed my experience :)

The game _desperately_ needs a pause.

That's a new one! You just made me remember I considered that and had it in the back of my mind to clean up and prevent tiles underneath train engines from being recyclable :joy:

Glad you enjoyed it. I logged your bug in my tracker :)

I thoroughly enjoyed the moment of pressing tab and seeing a video editor. That was _stellar_.

The music is AMAZING!!!

Delightful time based puzzler. I was very pleasantly surprised to see present time loops still able to interact with past time loops -- I think that is very clever!

Genetic algorithm? Love me some incremental games :)


Only critique is the learning upgrade really should be exponential. Otherwise, stellar!!!!

Very delightful! I like the take on "loop" being a speed trial. The jetpack was fun, but I think it needs about a 5 or 10% penalty on cooloff.


All-in-all, had a good time. Got 1'16'' and I think that's enough :)

This is a cute game reminiscent of some old school flash games I used to play :)


Well done! I felt like I didn't have as much control over my grip as I should have, and I think a "pick three" levelup system on track complete would be great. Tweaks to acceleration / grip would be awesome along with manipulating straight vs track speed.

Was fun to vibe with for a few moments :)


I was hoping for something to do with the money, but I couldn't find anything that triggered. Just a high score :)

I enjoyed the touch of the particle effects bouncing off of the rings :)

This was delightful. I had fun making my little spaceship and watching it go splat. Some fun bones here!

It took me a bit before I checked out your game page to figure out how to start the damn car.

But WOW when I did and got moving. The car feel is fantastic, the way the graphics are handled with the banking is great. There's some good bones here even if there isn't really a "game" yet. At first I was thinking "oh wow this is a little complex for a little arcade 2d car game" but then I smashed into a wall.


For others, hold "F" and then press "E" until your car is in second gear. Then normal WASD that you'd expect.

Well done!


The camera with the kraken made using a trackpad very annoying. I'm sure with a mouse I wouldn't have had any frustrations, but successfully bagged the kraken :)

Right in the feels. Well done.

* I do wish the knitting had more of a "guide" or "game" to it. I found myself just spamming the mouse to get the knits.

* The image of the Grandma keeled over with the cat... whoever did that managed to land a perfect balance between comedy and sadness

Absolutely STELLAR. This game is an absolute delight.


My only minor nitpick is I struggled when it introduced the `roll`. It wasn't obvious (to me) that the keys had to be pressed in order. I powered through and eventually figured it out, but maybe some extra animations showing you exactly what you got wrong or entered would be good.


10/10 though. Well done.

Love the vibe. The art, music, and gameplay are top notch.

I wish the boomerang "power" was a little faster. I found myself waiting for it to charge up. Getting a "Combo" feels good, but it took me a bit to realize you could do that.


Good game, best of luck in the gauntlet :)

Thanks for playing!

Unfortunately additional loads were part of the "If I have Time" task list :')

Automation would be clutch, too, for rail signals.

Very well done. This is one of the ideas I had for the jam that just didn't pan out.


Small critiques, but space being change instead of jump kept messing with my brain. I also wish the layout of the mech was just a litttle bit smaller. it got annoying when I needed to move a core 3 times to accomplish something. Still, very enjoyable and the pixel art is great.

Extremely well done. Good realization of the theme.


Some of the weapons are unbalanced. The ball form of the small robot is not very useful. But small critiques -- this is great!

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I still don't understand how the drifting mechanics are supposed to work 😭


I liked how the core conceit is you want to manage your size :)

Loved the take to move the walls. Took me a bit to figure out that it was the _walls_ that cover the controls and not the character. After I did that, it started to click pretty fast. Cute little story :)

I need the primary attack to be just like..... 30% longer! Was a fun little vampire-like :)

This is an incredible take on the theme and very well constructed. Top marks all around.


It took me a while to figure out why the monster was _losing_ weight and how to balance that. Got up to 34 but then my game crashed. Such is game jam life :)

This is incredibly well done lite puzzler. I think you absolutely nailed the theme.


There's some user frustration. I kept getting increase/decrease mixed up. Not being able to undo in "edit" mode kept tripping me up. For a second there I thought my game was bugged (appreciate the tip in your description!)


Got to the end. Top marks all around :)

I agree with all of your feedback.

* Legs movement was _initially_ chunky but as the animations took shape, it really pulls down the experience. Originally it was over 50% slower and I bumped it up right before submission. I think a future update would need to figure out how max _should_ be moving. I still want him to feel like a mech but, like, right now its not good.

* Hotkey to eject or generally keeping the cursor closer to max would be a great decision.

* I'll pass along your feedback on the thumbnail to the Designer :D

Did you check the mark that says "This is for windows/mac/etc."?

Cute math puzzler :)

hahaha. You should include instructions to unzip + load the html file.

I _think_ you can tell itch to autoplay it since you have `index.html`, it should "work"?

I'm sorry its not available  😭

The art is well done, and the character controlls / animations are very fluid. You both should be very proud of what you've accomplished.


I found a few "soft lock" states. I think the controls are a little "floaty". The camera being super zoomed out while in the reptile made the controls a little more difficult. Regardless, still much better than my first ever platformer!!

Definitely nailed the "Getting Over It" vibes :)

Fun little tech demo you have. I did not understand why all I could do was go left/right until I read your notes about fullscreen. My mouse coords weren't lining up with the collision shapes for some reason.


Once I got that sorted, off to the biggest tower I could manage I went :)

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Fun physics-based tetris! When I realized I could rotate the buildings it was a game changer.


I wish there was an additional high score for how high you got.

At first I thought the login screen was either a scam or a joke. I checked back to the page and figured out that, no, its real.


And man am I glad I did! This was a delightfully packaged little experience. The initial confusion went down to a fairly good clicker game. My only complaint is there progression from T2 to T3 was _really_ harsh but from T3 to T4 wasn't too bad.


I decided to end it at 4th place, `testtest` :)