I want to say it was hit or miss on the controls feeling non responsive. Them being continuous lines makes sense! I totally did not see those!
lafferty
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The vibes and puzzle was great. Thoroughly enjoyed it.
I think the car controls could be frustratingly non-responsive at times. It'd feel like I could get in front of a car but the game wouldn't let me. Besides those, figuring out how to shuffle in and out was great fun :)
I could absolutely see this being evolved into a kind-of frogger variant.
I thoroughly enjoyed the experience! Reminded me a lot of some retro games and the way the see-through graphics are implemented is great! I had a good feel for where everything was at all times without feeling overwhelmed or cluttered, that's solid design.
There was an issue, at least with my machine, where the mouse wasn't bound correctly. It took me a while to figure out that I could actually aim! I thought some of the challenge was not being able to change the direction the ball would shoot :joy:
This is a cute game reminiscent of some old school flash games I used to play :)
Well done! I felt like I didn't have as much control over my grip as I should have, and I think a "pick three" levelup system on track complete would be great. Tweaks to acceleration / grip would be awesome along with manipulating straight vs track speed.
It took me a bit before I checked out your game page to figure out how to start the damn car.
But WOW when I did and got moving. The car feel is fantastic, the way the graphics are handled with the banking is great. There's some good bones here even if there isn't really a "game" yet. At first I was thinking "oh wow this is a little complex for a little arcade 2d car game" but then I smashed into a wall.
For others, hold "F" and then press "E" until your car is in second gear. Then normal WASD that you'd expect.
Absolutely STELLAR. This game is an absolute delight.
My only minor nitpick is I struggled when it introduced the `roll`. It wasn't obvious (to me) that the keys had to be pressed in order. I powered through and eventually figured it out, but maybe some extra animations showing you exactly what you got wrong or entered would be good.
10/10 though. Well done.
Very well done. This is one of the ideas I had for the jam that just didn't pan out.
Small critiques, but space being change instead of jump kept messing with my brain. I also wish the layout of the mech was just a litttle bit smaller. it got annoying when I needed to move a core 3 times to accomplish something. Still, very enjoyable and the pixel art is great.
This is incredibly well done lite puzzler. I think you absolutely nailed the theme.
There's some user frustration. I kept getting increase/decrease mixed up. Not being able to undo in "edit" mode kept tripping me up. For a second there I thought my game was bugged (appreciate the tip in your description!)
Got to the end. Top marks all around :)
I agree with all of your feedback.
* Legs movement was _initially_ chunky but as the animations took shape, it really pulls down the experience. Originally it was over 50% slower and I bumped it up right before submission. I think a future update would need to figure out how max _should_ be moving. I still want him to feel like a mech but, like, right now its not good.
* Hotkey to eject or generally keeping the cursor closer to max would be a great decision.
* I'll pass along your feedback on the thumbnail to the Designer :D
The art is well done, and the character controlls / animations are very fluid. You both should be very proud of what you've accomplished.
I found a few "soft lock" states. I think the controls are a little "floaty". The camera being super zoomed out while in the reptile made the controls a little more difficult. Regardless, still much better than my first ever platformer!!
At first I thought the login screen was either a scam or a joke. I checked back to the page and figured out that, no, its real.
And man am I glad I did! This was a delightfully packaged little experience. The initial confusion went down to a fairly good clicker game. My only complaint is there progression from T2 to T3 was _really_ harsh but from T3 to T4 wasn't too bad.
I decided to end it at 4th place, `testtest` :)





