A really cool idea! This would serve as a really cool alternative way to limit the player's ability to spray and pray if a simple cooldown or ammo count doesn't fit your game.
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The Last Belly Dragon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2938 | 3.080 | 3.080 |
Creativity | #4202 | 2.760 | 2.760 |
Overall | #4580 | 2.547 | 2.547 |
Enjoyment | #6248 | 1.800 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player plays as a dragon, which grows in size and power when ever they shoot
Development Time
(Optional) Please credit all assets you've used
we've only used our own team made assests
Comments
You went all in on the animations !!! that's dope !! I would have loved a map with more environment and details with that style tho !
There's some wonderful unique art here. This really needs a bit of environment because as you fly around you can't really tell if you're even moving. The shooting does not feel very impacftul.
I don't think the scaling up as you shoot mechanic offers much in terms of being engaging gameplay. Sure it's a trade off in a way of "oh i cant just hold left click because i'll be easier to hit" but it's so easy to avoid that it's just not a problem.
The enemies seemed to not shoot at me if i was at a certain distance away from them, while i was still able to shoot them. That made the game very easy.
Anyway, well done!
Cute art, the idea is interesting but I find that it makes me a bit too cautious to engage and i just optimize the fun out of the fight.
Your arts really good, the splash screen is gorgeous and the main mechanic is a very nice implementation of risk/reward. Well done!
The art style of your game was very nice. The concept was pretty good and I think it makes for an interesting gameplay. I didn't know we had multiple hit points though. I'm not sure if it's intended, but sometimes the bullets will collide and bounce off of each other.
The art and concept are pretty cool, I think that this game could really use sound and visual effects to give the player feedback on hitting the enemy and being hit as the player. I couldn't get the restart menu to work and the dragon gets stuck in its mouth open animation which is a shame because it looked really good going from closed to open.
What a cool art style! It's so fun how the game progresses. We did a dragon themed game too :D would love to hear thoughts from a fellow dragon aficionado ;)
Really nice art style, like that you have to be cautious on shooting not to make yourself too vulnerable. Cool game :)
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