Crab shady approves! Vey cool and I love the progression!
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Netscale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #506 | 3.879 | 4.026 |
Style | #515 | 4.151 | 4.308 |
Creativity | #807 | 3.854 | 4.000 |
Enjoyment | #808 | 3.632 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build a network of computers that scale efficiently
Development Time
Comments
I love the graphics and sound design of this, the particles along the top and the wires coming down just look great. I did have a few instances of a wire spawning in the mess of particles up top, so it was difficult to notice. The active management gameplay is fun, however once you're a couple minutes into it, it becomes very unforgiving of any mistakes. If one server breaks, that's 5 wires disconnected now and the entire system quickly overloads in a cascading effect. I also wasn't exactly sure what to do about more than one string of bad data. Typing one string after the other seemed to work, but a new string would appear before the first string was finished coming out, so I would have to wait until the first one finished, and then quickly catch up with the second string. In the case where two computers near the top of the screen were being hacked, it was possible to have two strings of bad data that were longer than the wire. By the time the first string completely revealed itself, some of the second string had already gone into the computer. If I didn't have the second string memorized while I was paying attention to the first string, then I just had to let the second computer get hacked.
Thanks for the feedback! You've made some very valid points which I agree with - there could definitely be some improvements to how the bad data system works. I also get what you mean about computers breaking and their connections, which maybe could be fixed via some kind of repair mechanic. I appreciate the review :)
Visually retro-esque with minimalist UI. Still not really understand what I did here since I am not familiar with the network engineering context though. The sound effect feels solid to play. Good job for this one. :)
Really neat game - great theme, music and graphics and feel works - I loved the pulsing numbers, and also great take on the theme. All round well done!
this game is pretty damn stellar. it's hella creative and has a fun and challenging enough flow AND its visually pretty too omg
Really cool game, the style, music, sounds and graphics are so cool, the gameplay was really cool and addictive, there doesn't seem to be any glitches it is very well made and polished, the ui was clean and responsive and everything had really good impact like the effects are very cool!
Well-executed! It's a bit hard to earn enough bytes to be able to spend them, and honestly I'm not quite sure what stress is and how to reduce it, but it's a pretty game that runs well. I like the routing and rerouting mechanic. Great work!
Thank you for playing! To clarify a couple things: stress is the amount of data waiting to be processed inside the computer (note this is different from the binary data stream - that is solely for bytes/upgrading/bad data). There is currently no direct way to reduce stress without upgrading, but temporarily disconnecting some wires will reduce the amount of data being sent, and thus decrease the stress. Thanks for the feedback!
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