This idea is so clever. I couldn't play the game well and as you'll be aware now, need to implement a restart game feature.
Art is great and the mechanics are fun. Good work.
Criteria | Rank | Score* | Raw Score |
Style | #2389 | 3.296 | 3.900 |
Creativity | #2445 | 3.296 | 3.900 |
Overall | #2954 | 3.043 | 3.600 |
Enjoyment | #4051 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build a Business and Use a Scale
Development Time
(Optional) Please credit all assets you've used
All by me and @DEVSWZ
Bro, I couldn't really play! It started and as I was figuring out what to do I think while trying to weight the crab in the bucket maybe I accidentally gave it to a customer and lost? Also, the fact that when you lose the only option is to close the game and then you can't skip the initial intro? Not great.
The art and the mechanics seemes like they would be fun! But again, even though I tried again I'd just lose before I could really do anything. At least I did get to kill the crabs, which was interesting and kinda fun. But when I was trying to put new dead crabs into another bucket (with an already full bucket between my dead crab and the empty bucket) it'd almost automatically go into the already full bucket. I think it would be good if the crab stayed in the bucket only when letting go of it
Thanks for the feedback! I put a lot of the game state logic off until the very last minute which caused a lot of scrambled code that gave me serious problems with getting the game to restart properly. I think that's probably the number one thing that I could have fixed before submission. But honestly even a few days after I still don't have it working properly. There are a few lose conditions that are not explained at all either, like giving a customer a bucket with 1 pound more or less than the requested for example. And when it comes to letting go of the crabs into the bucket, well that was also on the list. I just didn't get to it yet lol. Thanks again for the feedback! I hope to have a more polished build up some time after voting period, if you feel like actually getting paid for beating all those crabs.
Dude I couldn't deliver ANY order on time, always lost like literal 15 seconds after start. Even I saw the trailer video to reproduce exactly the steps and I couldn't make it. I don't know if i'm stupid of the difficulty curve is too high. Also the lack of a replay button frustrated me because I had to see the intro every time. Anyway the concept and the artstyle are awesome.
Thanks for the feedback! I really wish I could have gotten the restart button working, but even now it's still giving me a hard time. A lot of the state handling in this game was done way too late and it got real spaghetti like at the end. I hope to have an updated version with a better game over screen and a simple tutorial telling you exactly what you need to do to be successful. It's definitely not meant to be easy, but there are for sure some rules/aspects that are not very clear that I wish I had made clear. Thanks again, and look out for the updated version soon after the rating period ends!
I like the interpretation of the theme, and the style is silly and unique. It started in windowed mode for me but the full resolution of the monitor so it was hard to fit everything on screen and a restart or "try again" button would really help with playability, when I failed the game would just shut down and I'd have to re-open it to try again.
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