Thank you! I'm glad you liked the game and even the balancing!
I tried to make it challenging without making it too hard, but I couldn't play test much before the deadline.
Zekiel
Creator of
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I liked the characters and the dialogues, they were fun! It was really great way to setup the mood and the narrative.
That's why the gameplay works even if it is a bit simple. The buildup to the actual mission really pays off when we succeed!
I only failed once but I wonder if there is a way to get all 8 items by "stacking" the reduced difficulty. Without this I don't think it's possible (or is it?). Maybe there is a secret ending there hahaha
Nice gameplay and cute art! You even had a custom tooltip bubble for each UI element hahaha
I likde the fact that each character had a countdown so I could plan my turn accordingly!
At first, I didn't understand the clock in the top right: the sections + the sheep hand were a bit confusing to me. Otherwise, good game, well done!
Thank you for this beautiful comment!
I'm glad you liked game and notice every bit of our work! It's true that in the early game, you can more easily focus on planning where you will shoot a certain enemy to maximize your points. Thank you for your feeback, it's really precious and I'll think about it while making an update post-jam! Thank you again! :)
Pretty fun take on the myth of Sisyphus!
I really liked how you pushed the 'boulder' across the ages, on the game engine and even on twitch hahaha
The trick system feels great! However I didn't realise at first it was supposed to be sequence of keys, not keys I had to press simultaneously. Also, I thought it was it funny when you changed the keys for the tricks to actual words, nice way to keep the game fresh and interesting!
I managed to get to 1460m! Great game!
Thank you for playing!
Although discounts are not needed, they can be really useful to abuse the hint system if you forget too many things!
Unfortunately, we realized there were some performance issues with the web version, but we couldn't fix them in time.
Despite all this, I'm glad you liked the game. Thank you again!
Thank you for doing this!
I was actually wondering where the "overall" / "average" rank was this year.
With more voting categories this time, I can see why they didn't want to add an overall ranking. It would penalize games without narrative too much, for example.
Anyway, I'm glad to see we ranked this high on average!
Thank you!
Yes, I see your point.
I think we came up with the idea for the game without the husband in the first place. That's why we chose this approach initially. Then later in the project, we discussed it, and we decided not to change everything in the end. Anyway, I still think it works well this way.












