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Zekiel

50
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1
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A member registered Dec 05, 2017 · View creator page →

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The tags Score Attack and High Score feel really similar to me. Maybe they should be merged? Or, at least, the difference should be clear.

Congratulations! Thanks for playing!!

Hello Vlad, thank you very much for your feedback and your video! Nice ranking!

Hi everyone, just released Block Arena this week-end. 

https://zekiel.itch.io/block-arena

It's a top-down shooter where you have to survive against... blocks that try to squash you. Also, there's an online leaderboard, so, try to reach the top! Hope you will enjoy!

Pas mal l'idée, j'aime beaucoup la direction artistique aussi !
Le mieux reste les aboiements du chien xD hahaha 

楽しいゲーム!僕の高得点は1574。

Pas mal ! Ca marche assez bien pour un jeu avec un bouton et la présentation est plutôt propre ! Petit feedback, j'avais pas compris au début qu'on pouvait rester appuyé sur la touche "Espace" pour faire un gros tir et passer l'écran titre.  J'étais un peu perdu xD

Overall good entry with solid graphics, sound design and an interesting take on the theme "Stuck in a loop". Well done!

Sympa comme idée, le style Game & Watch et Cuphead se marient vraiment bien ensemble !  Aussi, ça marche étonnement bien sur mobile. Bon boulot !

Really good entry with good level design.Also, the difficulty curve was very well done. Congratulations!

The mechanic was fun. I liked the sound design / audio which really helped to get the rythm of the laser. Some levels were hard but I could the reach "the end". Also, you shouldn't say "this game is bad" because I and others found it pretty good, actually! Anyway, good job!

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Cool game, I like the way you used the theme! Especially funny with the "cop" towers. Well done!

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Thank you for this very heart-warming comment, I really mean it. I'm glad you appreciated the concept of the game and the execution. 

As for the tutorial, it's definitely something the game lacks of. I regret not being able to implement on-screen controls and some slight tutorial before the end of the jam. Also, we should have removed the need to press a key to activate the green circle.You should be able to play with the keyboard as well. Unfortunately, you can only use arrow key and not WASD, because we forgot to add it.  In my opinion, the game is a bit better with a controller.

Thanks again! I hope we will be able to deliver a "more finished" version of the game that you can enjoy even more!

Great atsmosphere, great sound design and graphics. One of the best "Presentation" of all the games I played. Good job!

Nice one! It feels really polished. Good tutorial, good level design, good graphics. Everything felt right! Very good entry.

Thank you for your thorough review! As we said before, level 8 and 9 have been unfortunately swapped. Level 9 would have been better to introduce this mechanic. Your idea about the first level is good: it would teach the player how to drift in a safe space. As for level 10, it is one of our favorite level. I personally really like the fact that multiple paths are possible to get to the finish line. This one was designed by Devskil, so, shout-out to him!

Anyway, thank you again for playing!

Good graphic style and good idea. The levels are well designed.

I have updated the description of the game: there is now a sentence and an image t explaining how they work. I hope it helps!

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Thank you for your feedback! I've seen quite some people asking for a mobile version, that's something we may consider doing. As for your two points:

  • It's a good idea! Actually,  it's something I wanted to explore but couldn't because of the lack of time.
  • Of course, more levels where we could take advantage of the drifting mechanic would be nice. It's definitely something we will do,  if we continue to develop the game after the jam.

Well done! Actually, getting 3 stars on level 9 is quite easy. You have to activate the green circle twice : first to deactivate the wall, second to activate the speed boost again. (Space with a keyboard, A with an Xbox controller)

Great art and good idea for the theme! It gets quite funny when all the kids start fighting, crying and stuff hahaha

The 3 different "attacks" felt nice. Good work!

Looks very good and the minigames are cool. Well done!

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Good idea with clever level design!

Actually, I didn't except this to get so fun. The buildup with the music and the keys being disabled is really well done. I had fun, good job!

Very good concept! Good graphic style and quite challenging! The only issue is that sometimes grabbing/placing a block is clunky. Other than that, very good entry!

The Cortex is no more! Funny little story with a good idea, quite short but it works.

Interesting visual identity and gameplay. However, I felt like the blocks were not that "out of control".

Good graphics. At first I didn't really understand how it fit the theme, but when the clouds came I understood. Cool idea but I would have liked more levels with the clouds. Overall, good work!

Really well done: tutorial, tips, good level design, good aesthetic and the concept is good! Liked it!

The car physic is really funny when you collide something at high speed! Cool idea, good job!

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Funny concept. It really feels like you're "Out of Control", every move is a chore, but still it's quite amusing. Well done!

Quite fun game with a good concept. But, the lack of momentum on the jump was a bit a confusing at first.

Thanks for playing! You're right about the levels with the green tower... An unfortunate mistake.

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Good level design and good storytelling! I liked it.

Finally a game I can finish. 10/10 would play again.

Interesting aesthetic and mechanics. But, the way you change ammo types and get new ammo is bit complicated I feel like. 

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The camera could have used some work, indeed. It was one of the things we wanted to improve to give the feeling that the car is really "controlled" by the blues circles, but we didn't have enough time. Thanks for playing!

That's how you do "Out of Control"! I understand why they're developing self-driving cars now... Jokes aside, nice graphics, sound design, good presentation, but maybe a bit too difficult.

The green circle is a bit confusing, for sure. You have to press "Space"/"A" while in the green circle to activate/deactivate the obstacles. That's how you can reach the finish line. Anyway, thank you for playing!