Thank you for the kind words! Unfortunately, you arrived at the end of the game: we didn't have time to set a proper ending screen. Good job reaching the end!
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Thanks for playing!
I think you're right, controller is more precise than WASD. Changing some of the "slingshot" angles or the camera angle should fix this. If we update the game, we will definitely work on this issue!
Pas mal ! Ca marche assez bien pour un jeu avec un bouton et la présentation est plutôt propre ! Petit feedback, j'avais pas compris au début qu'on pouvait rester appuyé sur la touche "Espace" pour faire un gros tir et passer l'écran titre. J'étais un peu perdu xD
The mechanic was fun. I liked the sound design / audio which really helped to get the rythm of the laser. Some levels were hard but I could the reach "the end". Also, you shouldn't say "this game is bad" because I and others found it pretty good, actually! Anyway, good job!
Thank you for this very heart-warming comment, I really mean it. I'm glad you appreciated the concept of the game and the execution.
As for the tutorial, it's definitely something the game lacks of. I regret not being able to implement on-screen controls and some slight tutorial before the end of the jam. Also, we should have removed the need to press a key to activate the green circle.You should be able to play with the keyboard as well. Unfortunately, you can only use arrow key and not WASD, because we forgot to add it. In my opinion, the game is a bit better with a controller.
Thanks again! I hope we will be able to deliver a "more finished" version of the game that you can enjoy even more!
Thank you for your thorough review! As we said before, level 8 and 9 have been unfortunately swapped. Level 9 would have been better to introduce this mechanic. Your idea about the first level is good: it would teach the player how to drift in a safe space. As for level 10, it is one of our favorite level. I personally really like the fact that multiple paths are possible to get to the finish line. This one was designed by Devskil, so, shout-out to him!
Anyway, thank you again for playing!