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Zekiel

265
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A member registered Dec 05, 2017 · View creator page →

Creator of

Recent community posts

Thank you! I'm glad you liked the game and even the balancing!
I tried to make it challenging without making it too hard, but I couldn't play test much before the deadline. 

Thanks for playing!
Now that you talk about it... hahaha. It wasn't a conscious choice, but it may had an impact on us choosing this theme!
I'm glad you liked the cutscene as well!

Thanks for your very kind words!!
It means a lot and it motivates us to do even better next time! :)

I liked the characters and the dialogues, they were fun! It was really great way to setup the mood and the narrative.
That's why the gameplay works even if it is a bit simple. The buildup to the actual mission really pays off when we succeed!

I only failed once but I wonder if there is a way to get all 8 items by "stacking" the reduced difficulty.  Without this I don't think it's possible (or is it?). Maybe there is a secret ending there hahaha

Nice gameplay and cute art! You even had a custom tooltip bubble for each UI element hahaha
I likde the fact that each character had a countdown so I could plan my turn accordingly!

At first, I didn't understand the clock in the top right: the sections + the sheep hand were a bit confusing to me. Otherwise, good game, well done!

Thank you for this beautiful comment!

I'm glad you liked game and notice every bit of our work! It's true that in the early game, you can more easily focus on planning where you will shoot a certain enemy to maximize your points. Thank you for your feeback, it's really precious and I'll think about it while making an update post-jam! Thank you again! :)

Thank you :)
I'm glad you liked the storms! They were not totally finished but,I liked the idea of going back and forth from calm to stressful moments.
Calm moments where you can maximize your score and stressful moments where you need to survive at all cost!

Thanks for playing :D

Thank you for this 'Great' out of 10!
Unfortunately, in the this game you have to aim 4 o'clock to get the maximum of points! Next time, it will be at 11, I promise!!!

Thank you!!!
I love the voice acting, especially the "That shabby boat?" part hahaha
Clarris truly did a great job!

Thanks for your comment! I'm glad you had fun :D

Thank you :)

Thanks for playing! Actually, I wish I had time to implement the leaderboard in a better way. 
There is a bug in the web version where you can only see the top 1 player :(

Thank you :D

Thanks! We always try to make a pretty page once the game is released, I'm glad you noticed :D

Thank you for the kind words!

Thank you!!! I'm glad you liked our game! 
Clariss did the voice acting, and I also think it turned out great!

Thank you for playing!Once you get the hang of it, you can decimate monsters I guess hahaha

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Thanks! Clarris would be a worthy captain for sure :D

Thank you :)

I'll try to recreate some of this magic for next Shirou day, and save gaming as a whole at the same time.

Thank you!!

Thanks for playing!

Day 40! You're officially certified "Perfect Housewife" material! 
Clearly the game wasn't ready for a pro like you and crashed under pressure :'(

Android 3.2.4:

Prevent losing save data when uninstalling the game. There is now a checkbox to keep your save when you tap on 'Uninstall'.


The 3.2 update is a small update in preparation for this year's Shirou Day. Some bug fixes and improved performances. No new content for now.

🥚

Hello, unfortunately I don't know VRChat a lot and I think it would take too much of work to port everything. 

A few more days before the promised day...
I'm glad to see you there! I hope you'll enjoy the new content and features!

Thanks for your comment! 
I'm so eager to release the new version and to play with everyone, it's going to be a lot of fun!
Less than 2 weeks before Shirou Day ⚔️

Great looking swords!
Those from previous years as well!

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Pretty fun take on the myth of Sisyphus! 
I really liked how you pushed the 'boulder' across the ages, on the game engine and even on twitch hahaha

The trick system feels great! However I didn't realise at first it was supposed to be sequence of keys, not keys I had to press simultaneously. Also, I thought it was it funny when you changed the keys for the tricks to actual words, nice way to keep the game fresh and interesting!

I managed to get to 1460m! Great game!

Thank you for playing!

Although discounts are not needed, they can be really useful to abuse the hint system if you forget too many things!
Unfortunately, we realized there were some performance issues with the web version, but we couldn't fix them in time.

Despite all this, I'm glad you liked the game. Thank you again!

Thanks :)

Thank you!
And congrats on achieving such a high rank with Stereomancer! It was really fun, 100% deserved!!

Thank you for doing this!

I was actually wondering where the "overall" / "average" rank was this year. 
With more voting categories this time, I can see why they didn't want to add an overall ranking. It would penalize games without narrative too much, for example.

Anyway, I'm glad to see we ranked this high on average!

Sorry for hijacking your comment but... Yes, the water in the bottle moves!! It also works for the soda.
Paul was so adamant about having this feature hahaha. Fortunately, he implemented quickly and it looks pretty cool!

I took a listen, and you're right, they do sound similar in a way!

Thank you!!

Hahaha, it's funny because I didn't know this version of the game existed.
Where I'm from, it's often called the "suitcase" game, where you pack things for a trip.

Thank you, I'm glad you liked it!

Thank you!! :D

Thank you!

Yes, I see your point.
I think we came up with the idea for the game without the husband in the first place.  That's why we chose this approach initially.  Then later in the project, we discussed it, and we decided not to change everything in the end. Anyway, I still think it works well this way.

Thanks :)

Thanks! 
I really like it as well, Claire added it as the finishing touch to the itch page!