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InterPlanetary Fruit Distribution Company's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #283 | 4.144 | 4.144 |
| Overall | #973 | 3.667 | 3.667 |
| Enjoyment | #1550 | 3.320 | 3.320 |
| Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
96 hours
(Optional) Please credit all assets you've used
- we made all the assets.
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Comments
Ok, im am biased, the best one so far. 5/5.
Fun concept but the game is to hard, its a little overwelming to aim for planets with time constrain, maybe add easy difficulty where there is no time limit on delivery
I've played similar concepts before, but I like the need to adjust the gravity in real time as things are flying. Very cool.
Cool seeing you had a similar idea to our game, it was fun seeing some ideas we didn't get to implement like the trajectory being visible in your game, I had a lot of fun, and I appreciate the tutorial!
That is a pretty smart game. I loved the trajectory visualizations, and the delivering fruits is a really fun idea. It's pretty hard though, I feel like I had to practice a lot more!
Amazing concept, but I wish the tutorial was longer so I could spend more time practicing the mechanics. I enjoyed the game tho :)
Thank you for the feedback, we will add more practice levels in the future :)
I see a space game, I like it!
This is a really solid game and somewhat addictive imo :)
It's really satisfying when you pull off a long run. I like the concept—nice work!
very creative
i feel like you should also be able to speed up time
Thank you for your comment! We used to have a speed up mechanic, but removed it since everyone relied on it to just wait for the trajectory to align with the planet you want, without using the main mechanics. That being said, after adding larger levels, we will consider back the speed-up time mechanic.
Really good fun, a really cool concept and a game to easily get lost in!
That's great! It gave me a sense of nostalgia when my friend and I used to play with KSP all day long putting different challenges to each other. Everything is clear and intuitive, nothing superfluous
Thank you so much for this comment! It means so much to me, considering KSP was one of my favorite games. I cannot express how amazing it feels so be compared to something i looked up to.
This is quite similar to our game! Good job!
controls seem counter-intuitive
Thank you for the feedback, in the future we will add some diagrams in the tutorials, as orbital mechanics are counter-intuitive indeed. The larger asteroids attract you harder but more than that they also speed you up so it might look like making an asteroid larger makes you go faster past it. The blue and red trajectories show you what will happen if you increase or decrease the size of the asteroid to make you build intuition, but we agree that in the beggining it might look a bit weird :).
It was hard to change the scale after the ship launched, but it was fun to learn! I really loved the concept of your game !
Great concept, made me crazy in it
Genius concept and good art! The tutorial is fine but when it got to the actual game it felt completely overwhelming...
Thank you so much for your nice feedback! We found that the game can be a little hard too, especially when you first play it. In the future we want to add levels in which the difficulty gets higher progressive. Overall, we'll try to smoothen the difficulty curve.
Although the game's controls are somewhat complex, the tutorial for beginners is very thoughtful and fully showcases the creativity of this game.
Very cool take on the theme, the controls took a little time getting used to, especially at run time. Overall enjoyable though, would deliver interstellar bananas again!
haha! Thank you!
The idea is very unique! Well done!