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InterPlanetary Fruit Distribution Company's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #283 | 4.144 | 4.144 |
| Overall | #973 | 3.667 | 3.667 |
| Enjoyment | #1550 | 3.320 | 3.320 |
| Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
96 hours
(Optional) Please credit all assets you've used
- we made all the assets.
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Comments
I like this one a lot. Really does a good job of capturing the theme. I found the control description a bit confusing at first, since I wasn't sure why right clicking on the planets didn't deliver cargo. I would rocket to point towards the mouse rather than circle the planet until fired. Otherwise, all around solid game.
Oh wow, this game is awesome! I always enjoyed these 2d gravity simulation type games, and this one is definitely high on that list! Absolutely loved the idea and the polish!
HOLY! I love this idea a lot! I felt SO cool changing orbits, I wish the game wasn't time based because I was struggling really hard to get orders in on time and manage inventory while hitting those SICK lineups. Overall I loved the simple visuals and the slo mo was a life saver. Not to mention you had a full tutorial which was SO NICE <3
This is such a well-made game with a really great concept! I personally feel like it would work extremely well as a puzzle game without the timer, because the execution is still a challenge but it's nice to have some time to think and plan
AMAZING art and sound. Really enjoy this! And I believe someone is playing this game to make the sun devour my ship in Outer Wilds
This is such an wonderful game. As a physicist, I love the concept of being able to manipulate the orbit in real time so much. It really feels intuitive and behaves the way I’d expect it to. A couple points of feedback though:
Overall, very cool concept. I just wish there was a timer-less mode (or a training mode where you could practice), but you can chalk that up to a skill issue.
Thank you for your very kind comment, i agree with your points :) we are going to add a Chill Mode in the near future.
This is very well implemented and thought out. Adjusting the gravity field in real-time and adding slow motion for it is just top notch. Great Job!
The only thing I'd fix in this game is the text speed in the tutorial section. The text is a tad bit slow. But that's a minor issue. I don't mind it at all.
Wow this concept is super cool!!!
super creative game ! took me some time to understand (I shouldn’t have skipped the tutorial) but is fun once you understand it. I’m terrible at it tho, but I least I undestood it! great job !
At first I was surprised how much your game resembles our game, though it seems even more polished ;) I really enjoyed playing it. Actually landing on the planets is a really cool concept.
Indeed our games have very similar concepts (thanks for the review btw). I love the idea of being able to change the mass of the asteroids, and the style and theme Interplanetary Fruit Distribution is really fun.
Yes, i love your game, it was one of the first i played from the submissions, great cover art too.
Indeed our games have very similar concepts (thanks for the review btw). I love the idea of being able to change the mass of the asteroids, and the style and theme Interplanetary Fruit Distribution is really fun.
I love the concept and loved playing the tutorial! I think modifying the masses of the objects is a great core mechanic and it was fun to map out complex routes. I also loved the idea of catching the rocket in real time, which felt very satisfying. All the timed mechanics (he launch rotation and the timers on the orders) made the game feel less fun for me. It could be a balancing issue, where they could made much more generous, but I think would have enjoyed the game more as more of a puzzle game, where I'm doing a complex mission, there is some real time skill involved, but no depleting timers. Still, a great, very complete game!
We agree with you, we wanted the game to be a bit frantic, the orders should have felt a bit like in overcooked, but we probably overdid it :), In the future we will add a Chill Mode.
This is super creative! However i think the fact that the game is more skill-based doesn't help the core gameplay loop in my opinion. I would have enjoyed it more if I had more time to strategically plan out the route and just hit play to see if my creation will work out or not. Despite that i think you hit the theme insanely well. Awesome work. Keep it up!
Thank you, we wanted to steer the game towards more interactive gameplay than just planning the route, but having a mode in which you preplan your route would also be very satisfying. Thanks for the feedback.
This is absolutely amazing. for a 96 hour build this is incredible. 10/10 best one I have played so far
Thank you !!!!! <3<3<3
I like the idead and the concept, it is well made and will made a nice mini game for a bigger one about space delivery, but the controls are a bit hard to master with the fact that everything is spinning and that is just a bit to stressfull to deal with in 2 minutes. It would have been really nice if you have time to build your space road think about it.
Wow, I've never played a game with such mechanics, it's very cool, but it takes time to get used to. I support the idea below to add more levels to practice.
What a genius idea, I'd be very impressed with anyone who came up with an idea like this ;)
Fun concept! rightclicking doesn't really work well in browser due to it taking control away from the game. Other than that, pretty solid experience!
If I could change one thing, it would be the timer. Would be nicer if it was like a fuel tank, where it only decreased when traveling so you have to optimize your flight paths and you have more time to think where to go and how to get there.
Good stuff :D well done!
Sorry to hear that, we didn't encounter that bug as we only tested on chrome. Your suggestion with the fuel tank is really interesting and we will playtest it. Thank you!
Clever, funny and a little difficult. Very good!