Such a cute game! The art style and overall coherence were fantastic. Congrats on your entry!
Lvl3Mage
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Very cool entry! The art and the amount of effort you put into it are seriously impressive (There are so many details everywhere!). I was a bit confused about how the rewards worked initially (for some reason I assumed it depended on the difference in the card value), but once I got the hang of it, it turned out to be quite interesting. I'm excited to see what you'll come up with next – keep up the awesome work!
I was quite confused initially but as it turned out my caps lock was on which was why I couldn't get past the initial terminal. I did get past it eventually though and I think the game idea is pretty creative! I think it would help if you got an indication of why a particular command failed but that's a little beyond the 48-hour time limit. Overall a fun take on the theme!
A very creative idea! Really liked the concept of the difficulty of being dependent on the layout of the map. I think it would be even cooler if you further expanded on this by maybe making some areas pre-generated. It also sort of felt like traversing through the dungeon was much easier than making it. Overall of pretty fun to play though!
No you were almost certainly playing the game correctly. To be completely honest we kinda missed the difficulty climb. After submitting, it turned out that the game becomes almost impossible at around 1:20. I later went in and seriously lowered the difficulty which made it play much nicer but I guess it's too late for that now.
One thing I would advise though is to play on the downloadable build instead of the WebGl one. It's more up to date and the fluid sim doesn't lag it up as much.
In any case, thank you for your feedback!
A really cool mini-game with an attractive character and UI design, and a highly imaginative main game concept. Unfortunately, I didn't have a controller with me to play this properly with someone else, but I can see it being even more enjoyable when playing the intended way. Overall, it's a solid submission!
Great submission! The game design and animation are truly impressive. The attention to detail in the animations and the well-thought-out game design decisions really bring the experience together. The use of the grain effect is particularly effective in conveying the horror style you seem to be aiming for. Not sure if the camera being locked vertically was intentional, it seems to add to the horror aspect slightly but is also a little disorienting. Congrats!
Thank you for the feedback! Is it possible that you connected two of the target connectors together in the first level. I noticed after the release that I didn't make it clear enough that you could only connect the source connector to the target connector. The solution to the puzzle being that you had to open the room with two source connectors and use them to access the core.