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A jam submission

InterPlanetary Fruit Distribution CompanyView game page

With gravity itself at your fingertips, be the best delivery pilot in the galaxy
Submitted by VladNove, Waka-Dev, Iovva, mihnea, t.vulpius — 1 hour, 16 minutes before the deadline
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InterPlanetary Fruit Distribution Company's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2834.1444.144
Overall#9733.6673.667
Enjoyment#15503.3203.320
Style#17553.5363.536

Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system

Development Time

96 hours

(Optional) Please credit all assets you've used
- we made all the assets.

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Comments

Viewing comments 100 to 81 of 168 · Next page · Previous page · First page · Last page
Submitted(+1)

I really like the concept and the idea of the gravitational field is super cool. Also, plotting those trajectories must've been a headache :D

I just realised that this game might simply be not for me - way to difficult and way to stressful with it being real time (and also having to change the size of asteroids mid-flight), global timer and timers for particular planets. I think this is intentional. It's clear that you were aiming at a more hectic gameplay ;)

Submitted(+1)

This is a great game. The features are interesting and well-executed. I think a problem this game has is that it's super difficult when starting out. The tutorial system was great, but after finishing it I still felt like I was being thrown into the deep end. The timer for the deliveries went down way too fast, for at least the beginning of the game and there were no stationary platforms to get your bearings straight. I think for the main base station it would be nice if it was stationary but the player can rotate it.

The game needs some more balancing, but overall the game is great and I like the ideas and direction you're going for it. Good job guys!

Submitted(+1)

Really really good! I the gravity system is phenomenal!  

Submitted(+1)

Wow, very good concept but time limit are so shorts ! Would love a more chill/simple puzzle game with levels.

Submitted(+1)

Nice take on gravity, rocket movement and SFX are satisfying. we made something similar, Great Job.

Submitted(+1)

Overall, I really like the idea of this game! I like the concept of using the planetary to sling shot around. I agree with others that it might feel a bit too difficult coming out of the tutorial right into multi-body problems when, in the tutorial, only has one or two bodies to worry about (or can be solved with proper timing with just one, when it seems like the solution might have been to use two).

The line is super helpful for direction, though! Good inclusion and UX! Timer on the fruits could be a bit cleaner, as I had trouble gauging their expiration, even at full screen.

- Mica

Submitted(+1)

Wow, what a lovely game! The projection lines are a really nice touch, and I loved how fun it was to enter orbits. For the future, I wish the inventory management was a bit more automated so I could focus on the fun orbital mechanics!

Thank you for the game!

Submitted

The control seem a bit confuse for me at start. But overall this is very creative and cool game

Submitted

Super cool! I love that you got the trajectory working so well. Everything is really clear and smooth and the whole game plays really well. Nicely done!

Submitted

Hey! I loved the concept here, and the idea of an interplanetary fruit delivery service is just very funny 😅
Maybe you could have separated it into some levels - and the first ones would be simpler and with less planets to deliver to - that would be a good way so people don't think it is a hard game.
Anyway, great work!

this game is far too difficult, even with slowdown. i felt like i had no way of actually controlling when to go because the main station kept rotating.

Developer

Thank you for trying our game and we are sorry you found our game to be too difficult, we made the station rotate so that you are required to use gravity assists more in order to get where you want (and we also didnt want players to wait too long to get where they want). 

It was a difficult balancing act between not allowing players to just point and launch towards planets (or just preplan all their routes), and also not make the game too hard. (A lot of comments mentioned that the game is difficult,  while others mostly used the station rotation to travel, making it too easy). 

The solution will be to add multiple modes, thanks for the feedback.

Submitted(+1)

Really cool gameplay, I really like the trajectory mechanic, and having to both time your ship's ejection, while having to decide to which planets deliver whilst the timer for the order is running out makes it really difficult, but in a fun way, great job!

Developer(+1)

We are very happy that you found the game's difficulty  to be fun, that's what we intended :)

Thank you for the kind words.

Submitted(+1)

Love the idea of using gravity to slingshot around planets! So fluid!

Submitted(+1)

Really fun concept and the controls are very smooth. If you added a series of levels for a gentler difficulty curve, I think you'd have a full game. That's amazing for only 96 hours!

Submitted(+1)

This is incredible! It feels so good to get the path you want. The visualizations are perfect for planning without giving too much away. A wonderful experience that left me wanting more!

Developer

thank you, we are glad you liked the visualizations <3

Submitted(+1)

A really cool idea! I had a bit of trouble playing with orbits, but I still found the gameplay loop really cool and fun. Congratulation to the whole team!

Submitted(+1)

Really smart implementation of the theme with a highly polished aesthetic and game feel! I had a few frustrations with the gameplay, though. I often found myself trying to click and drag the fruit from the planet lanes down into the cargo hold, rather than fruit from the supply. It might be best to separate the UI for these to two different sides of the screen, so that it is easier to at-a-glance click the correct thing. I also found it was much easier to click R and respawn after delivering fruit to a planet, rather than trying to aim myself back to the center, which I am not sure whether that is the intended design. Lastly, as others noted, it is much quicker to shrink the asteroids and just wait for the ship to point to the right planet, rather than trying to create a slingshot system. I think adding more immovable objects that would block you from getting to the planet could force more of the interesting slingshot gameplay.

But I only have all this feedback because this is a game design ripe with possibilities, so overall great work!

Developer(+1)

Thank you so much for the really detailed feedback, we will implement your suggestions in the near future.

Submitted(+1)

Incredible game! Really fun and mind-bending.  But I also found that you can just shrink all the asteroids and shoot past them, which makes it a bit too easy.

Submitted(+1)

Very challenging but fantastic concept.

Incredibly satisfying when you land on a planet after a few chaotic orbits of an asteroid.

The trajectory indicators are super helpful while also adding to how cool the overall aesthetic is.  Love this entry.

Submitted(+1)

Interesting mechanics for a transportation game!  I love slingshotting things around with gravity.

Viewing comments 100 to 81 of 168 · Next page · Previous page · First page · Last page