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Wafflefish

64
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7
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2
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A member registered Jun 14, 2020 · View creator page →

Creator of

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I love the QWOP inspiration, but the movements felt like they did nothing in the water.

Fun game. I like all the different gameplay with each level and I like how the game looks in 3D.

Thank you for playing! I enjoyed the default movement cause it made sense to me that when you press W you go forward in the direction that the fish is looking. When I played around with it some more I realized how difficult the movement can be. So then I made the alt control so people can play the game without being too frustrated with the controls.

Thank you for playing the game! Theoretically, the game can last forever, but I set up the enemy scaling with 10 minutes in mind. That's when a new enemy spawns every 0.1 seconds and many other stats start becoming ridiculous.

Damage is pointless for the most part. I messed up the balancing at the end and set the enemy's health scaling too low. Thank you for playing the game!

Great game. I loved being able to crash a ship into another ship, that was very fun.

However, I occasionally noticed these white vertical lines for a split second in the waters when moving.

I was wondering for the background did you copy-paste a bunch of those images? I had a similar issue in another game. I fixed it by changing the draw mode in the sprite renderer of the background image and then increasing the size. Sorry if I'm wrong or overstepping my bounds about this.

Still. great game and keep up the good work!

Cute game. I love trying to find all the different fishoroscopes and how many fishes were named after food. I think it would be nice if there's a tracker to see the previous fishes you've kissed in past runs or the different fishoroscopes you've gotten. Also I love the background music as well, it's really nice.

I don't think I'm cut out to work in this office. 
Fun and quirky game. At the beginning I couldn't really figure out which emails to chum or not but I was figuring it out. I love the shark's  face cause that's the same face I made whenever I saw the speech bubble pop up. Overall this is a nice and charming game.

Nice game with a good message. I like where the gameplay is going but its a bit challenging to play but in a bad way.
In my 1st playthrough, the shark shows up way too early before I understand what's happening. Later runs I can avoid the shark but its really difficult to get through the dialogue while dodging the shark and the trash. For dialogue, you can maybe pause the game and force people to read through it. Also the camera is a bit too zoomed in so the trash just appears before I can react to it.
Still its a good game and I appreciate all the work you put in to it.

Cute game. It seemed a bit simple in the beginning but I loved the 2nd half of the game. Especially with how the last puzzle kept changing. Nice work!

Great game! Very satisfying doing combos from hook shot to hook shot to sniper shots. My only question is how do you get Dive-Bombed?

Fun game. Controls take some time to get used to but it's a fun learning curve. It can get a bit frustrating when you know how you want to hit the ball but can't execute it properly due to controls. Kinda reminds me of learning how to play Rocket League for the first time.

I like how it's simulated in 3D. That you can knock the ball above you and swim under the ball. Overall pretty cool game.

Cool game. The intro is very funny. Wasn't expecting a tower defense game after the intro. The plots are very hard to see with the whole green on green action. Good music. Really fits the vibe of it all. Overall nice game.

Cute game. I like the pixel art and animation. Gets super difficult about 20 carrots in but I kinda like that challenge.

Very fun game. It has a lot going for it. Great art, Great music, fun & engaging gameplay. I really love the bouncy physics of the fish. It's funny while providing a bit of difficulty.

The only minor issue I really had was that it can be a bit difficult to click & drag the fishes from the far edges.

Other than that it was a pretty fun and enjoyable game!

Fun and simple game! I enjoyed single-player and dodging all the harpoons(?). I love the multiplayer concept. The instructions for it weren't super clear but I figured it out. Overall it was an enjoyable experience.

I enjoyed your game! Though, it does feel like playing golf as a different sprite. I liked how it felt heavier to to shoot the hole, but it was also kinda annoying as I practically maxed out my power each shot. I enjoyed your level design and lava mechanics. They were nice.

I modeled it after my golf skills. That means we both must be great at minigolf!

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Thanks for the feedback!

Yeah, it's a very simple game with nothing too complex running in the background. I think it's fine if you stay still and the ball finds it's way to you as it'll affect your highscore. And it's true that the highscore is very rng-dependent there really isn't any skill required here. I thought about adding different behaviors to how the ball is shot but didn't have the time to implement them so the ball is just shot at a random direction with random force.

Hahaha. Yeah I didn't want it to feel too easy so I'm glad it was a bit challenging for you.

Oh those are great ideas! I was struggling a bit on how fast the hole should move and a sprint button would be a great addition to that. For the balls movement I just set it to hit in a random direction. I agree it would be cooler if the ball makes its way to the course.

Fun game with a nice simple story. I enjoy the bullet hell aspect of this game and all the different types of fish behavior.

This is a great game. I was delightfully surprised that there were multiple creatures you could play. The story is nice and I really enjoyed the different mystery events you can encounter.

Though it got a bit tedious to click on the skill, then the enemy and then press space to go to the map instead of clicking. Also I encountered a bug where the overlay "Press space to open the map" stayed on during the first battle. It disappeared after the battle when I did press space to open map.

However this was a wonderful game regardless.

And thank you for playing my game!

Great game! I like the story to it and the Tetris-like gameplay. Also I'm glad it said that it's okay to mess up and not follow the pattern cause I wanted to restart the game after I misplaced a tile.

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Thanks for playing! I should've added visual feedback or more distinct indications when a fish is caught. There is a sound effect when you catch a fish but it gets stop immediately when you cast the fishing rod right away or trigger any other sfx.

Overall this game is really cute. Their models, images, sound effects they are great. My only problem is that I sometimes had minor lag spikes in the WebGL version when walking near a scarecrow. Other than that this is a great game.

Really fun game that seems well polished. It would be great if there wasn't lag spikes at times when the enemies spawn and a slightly bigger pickup radius so I don't have to be right right on top of the leaf to pick it up. But yeah this is a really great game for your first jam!

Thanks for playing! I wish I could've added more like different fish behaviors & fish models but ran out of time

I really like the flying. The movement felt nice. I wish the controls were binded to WASD instead of arrow keys though.

I'm used to WASD as go up/left/down/right which doesn't translate well to isometric where its all diagonal movements

Movement was difficult to get used to but its a great game. I like all the different animals and the different attacks based on the food thrown.

I like the idea but I don't understand why I was constantly rotating

Satisfying bullet hell game. Though it was difficult to make out the mobs over some of the background objects.

Thanks for playing my game! I will go work on making the game feel more intuitive and the controls more natural

Thank you for your feedback. At the beginning I could add a quick tutorial segement that'll tell you to push this button in order to do this thing. As well as in game menu that displays what each button does.


For the multiplayer I also thought that this game would be a whole lot better if it was multiplayer or splitscreen. That would be something I'd be interested in doing in the future.

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Thank you for playing my game! There were many more things I wanted to add and do but unfortunately I ran out of time. One of them was giving better player feedback to where the man on ground is and where the barel will drop & explodes. Those are one of the first few things I will add when I update this.

This is a really solid game.  I love how well you implemented sudoku into a roguelike and how the attacks affect the board.

Great story with a wonderful message. I love all the interactions between the text to the graphics and how they were animated. Though I was confused at times whether to use the left arrow key or the right arrow key that I ended up spamming them both.

This game has great artwork, music and animations. I love all the different fruits & food here with their own effects. My only complaint is that it's difficult to click on some of the enemies like the banana.