Cute vampire survivors clone. It had an interesting twist to the genre. It was interesting to know how much of the game was made with AI
Wafflefish
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This is a really sick game! Movement felt nice, but a bit slippery and some walls felt like I was stuck on them. I love all the 3 movement tools, they're very cool. The story was done really well too! I didn't really expect there to be any story outside of the tutorial and you choose the right music for all the levels. Great job!
I know right! While we didn't make it I did buy it from https://www.stevenmelin.com/
Yeah, I couldn't really figure out how long to make the tutorial. It's hard to balance the timing of it when everybody has different reading speed, but yes, the tutorial should have been faster. If given more time, I would have liked to implement a click through dialogue mechanic so you can better read at your own pace.
Thanks for playing our game!
That's exactly the atmosphere we wanted to portray in the game.
We knew we wanted to do fantasy rather than a modern day world and decided to do a cafe inside a grand evil leader's main city. That's why you can hear screams whenever the door opens. We wanted to give the idea that even if you're surrounded by evil all around you, you still have the choice to be generous.
Thanks for playing our game!
Thanks for playing our game!
Yes the end screen each day is very buggy. It may have been implemented last minute . . . It's unfortunate that the final end screen broke too. I thought it was working properly on the little testing we did. Here are the other endings that you could've gotten though
Drain on the system: Failed to meet quotas for 2 days

Was it worth it?: You overcharged a lot of people and made X extra money
Quiet Quitter: Neutral ending for if you didn't get any other ending

Some Things Don't Cost Money: You discounted a lot of people and saved them X money
Thank you for playing our game!
There were many bugs we wanted to fix and improvements we wanted to make but unfortunately ran out of time for. We will definitely update the game to fix those bugs after the jam. For the highlighting bug, I think it's a browser issue. I ran into the same bug in Firefox, but it's fine in Google.
Also don't worry about using a calculator, I also had to use one while testing the game! Maybe we'll build a built-in calculator in a future update. It would be cool though if people do play this game and it helps improve their math skills a bit.
I like the ideas and concepts for the game. The instructions are a bit unclear for the shaping part and I don't like that when leave the shape area and come back to it, it takes you back to the molds. I also wish the final grade was broken down on how it got that score, cause I haven't gotten over an 80 and I think your characters hate me or something.
Overall it's a great game. Needs some polish to it, but I like where you guys are headed. Good job!
Great game and I love the concept of it! The instructions are simple and clear, but it was so difficult for me to actually play it as I don't type or use my keyboard like this and the extra hazards didn't help. I enjoyed that struggle of it as it screamed "skill issue" for not being able to do as well as I thought I could and made me want to play more and get better at it. Again great game and good job on making it!
This is a great game. The features are interesting and well-executed. I think a problem this game has is that it's super difficult when starting out. The tutorial system was great, but after finishing it I still felt like I was being thrown into the deep end. The timer for the deliveries went down way too fast, for at least the beginning of the game and there were no stationary platforms to get your bearings straight. I think for the main base station it would be nice if it was stationary but the player can rotate it.
The game needs some more balancing, but overall the game is great and I like the ideas and direction you're going for it. Good job guys!
I love this game! It feels like you combined ideas from shapez and mini-motorways and executed them together really well. Some critiques I have are some quality-of-life ideas that would be cool to see in future versions of the game, but I understand why they wouldn't be here for this game jam.
- I like your camera system but I fought with it a bit. I wish there were buttons to ascend and descend
- Hotkeys for every button in the game like a keyboard button to select what to build, a key for bulldozing, and a key to manipulate time
- An indicator of how close you are to getting more buildings and also increasing the rate of getting more buildings would be nice
Overall this game is really well done and well polished. The tutorial system is great. The gameplay is enjoyable and it all runs so well. Amazing job! I hope you keep developing this game!




























