As the artist who drew the portraits I greatly enjoyed what I was doing. My team told me who to draw and gave me a reference pic and I got to work.
Wafflefish
Creator of
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This is a really sick game! Movement felt nice, but a bit slippery and some walls felt like I was stuck on them. I love all the 3 movement tools, they're very cool. The story was done really well too! I didn't really expect there to be any story outside of the tutorial and you choose the right music for all the levels. Great job!
I know right! While we didn't make it I did buy it from https://www.stevenmelin.com/
Yeah, I couldn't really figure out how long to make the tutorial. It's hard to balance the timing of it when everybody has different reading speed, but yes, the tutorial should have been faster. If given more time, I would have liked to implement a click through dialogue mechanic so you can better read at your own pace.
Thanks for playing our game!
That's exactly the atmosphere we wanted to portray in the game.
We knew we wanted to do fantasy rather than a modern day world and decided to do a cafe inside a grand evil leader's main city. That's why you can hear screams whenever the door opens. We wanted to give the idea that even if you're surrounded by evil all around you, you still have the choice to be generous.
Thanks for playing our game!
Thanks for playing our game!
Yes the end screen each day is very buggy. It may have been implemented last minute . . . It's unfortunate that the final end screen broke too. I thought it was working properly on the little testing we did. Here are the other endings that you could've gotten though
Drain on the system: Failed to meet quotas for 2 days

Was it worth it?: You overcharged a lot of people and made X extra money
Quiet Quitter: Neutral ending for if you didn't get any other ending

Some Things Don't Cost Money: You discounted a lot of people and saved them X money
Thank you for playing our game!
There were many bugs we wanted to fix and improvements we wanted to make but unfortunately ran out of time for. We will definitely update the game to fix those bugs after the jam. For the highlighting bug, I think it's a browser issue. I ran into the same bug in Firefox, but it's fine in Google.
Also don't worry about using a calculator, I also had to use one while testing the game! Maybe we'll build a built-in calculator in a future update. It would be cool though if people do play this game and it helps improve their math skills a bit.
I like the ideas and concepts for the game. The instructions are a bit unclear for the shaping part and I don't like that when leave the shape area and come back to it, it takes you back to the molds. I also wish the final grade was broken down on how it got that score, cause I haven't gotten over an 80 and I think your characters hate me or something.
Overall it's a great game. Needs some polish to it, but I like where you guys are headed. Good job!





























