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Wafflefish

139
Posts
30
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16
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A member registered Jun 14, 2020 · View creator page →

Creator of

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As the artist who drew the portraits I greatly enjoyed what I was doing. My team told me who to draw and gave me a reference pic and I got to work.

Cool concept, but man am I bad with puzzles

Really cool game idea! I really like the gameplay!

I'm gonna replace aim trainer with this game to practice my aim now. Great work!

Great job! I applaud you guys for making a tactical game in such a short time span.

Great idea. I love your level design and how you used normal objects as obstacles.

Great game! Simple mechanics but very impactful gameplay

Cute game! It took me a minute to figure out the goal of the game, but after that it all made sense. You have some really good level designs

Cute vampire survivors clone. It had an interesting twist to the genre. It was interesting to know how much of the game was made with AI

This is a really sick game! Movement felt nice, but a bit slippery and some walls felt like I was stuck on them. I love all the 3 movement tools, they're very cool. The story was done really well too! I didn't really expect there to be any story outside of the tutorial and you choose the right music for all the levels. Great job!

Thanks for playing the game! I'm glad you enjoyed it!

Thank you for playing out game! We love the intro too! We didn't make it too clear, but you are able to use the explosion wand to launch yourself up and around. I think the wizard clipping through the cauldron is a bug. We'll look in to fixing that

Sorry you had trouble playing the game. I don't really have much knowledge about Steam Proton so I don't how to help you with that. Yeah we would've liked to have a main menu and made things more clear in the game, unfortunately we ran out of time for them jam.

Cute game! I like that the ducks have to follow you around to the end to complete the level

Thanks! We like it too!

Yes! Gabriel did a great job on them!

I know right! While we didn't make it I did buy it from https://www.stevenmelin.com/

Sorry about that! I added the controls in the description

Thank you for playing the game! The game has been updated so the CPUs move now

Mostly climbing up stairs or trying to jump up on a block when you're right next to it. It felt like the wrong animation was playing

This is such a well built and polished game! Controls felt a bit clunky sometimes, but other than that everything else was great! Great work!

Cute game, I loved the narrative. I would have preferred if the text popped up by itself rather than me hovering over certain objects to reveal it. I was frantically click and moving my mouse to figure out what I was doing next.

Good job on the game!

Grappling mechanic is really cool but a but difficult to use. Great work guys!

Ah I understand what you mean. We can work on updating the game to make it more visually clear on what's intractable.

Thanks for the feedback and thanks for playing our game!

Yeah, I couldn't really figure out how long to make the tutorial. It's hard to balance the timing of it when everybody has different reading speed, but yes, the tutorial should have been faster. If given more time, I would have liked to implement a click through dialogue mechanic so you can better read at your own pace.

Thanks for playing our game!

That's exactly the atmosphere we wanted to portray in the game.

We knew we wanted to do fantasy rather than a modern day world and decided to do a cafe inside a grand evil leader's main city. That's why you can hear screams whenever the door opens. We wanted to give the idea that even if you're surrounded by evil all around you, you still have the choice to be generous.

Thanks for playing our game!

We're glad you enjoyed it! Our narrative designer will be delighted to hear your kind words

Thanks for playing our game!

Yes the end screen each day is very buggy. It may have been implemented last minute . . . It's unfortunate that the final end screen broke too. I thought it was working properly on the little testing we did. Here are the other endings that you could've gotten though

Drain on the system: Failed to meet quotas for 2 days

Was it worth it?: You overcharged a lot of people and made X extra money

 Quiet Quitter: Neutral ending for if you didn't get any other ending



Some Things Don't Cost Money: You discounted a lot of people and saved them X money

Neat game. I didn't really see the need to give stuff to the locals. However, I did like going into the ball mode and exploring the map.

Cool game but I don't really see how it fits with this game jam's theme of generosity

I'm glad you enjoyed our game!

Yes! Papers, Please was a major inspiration for us while developing this game. Thanks for playing!

Thank you for playing our game!

There were many bugs we wanted to fix and improvements we wanted to make but unfortunately ran out of time for. We will definitely update the game to fix those bugs after the jam. For the highlighting bug, I think it's a browser issue. I ran into the same bug in Firefox, but it's fine in Google.

Also don't worry about using a calculator, I also had to use one while testing the game! Maybe we'll build a built-in calculator in a future update. It would be cool though if people do play this game and it helps improve their math skills a bit.

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Game is super difficult. I can't beat it 😓

Very cute game! Art style is great and it's really well polished. Good work!

This is a fun and unique concept for a card game. Playing 2 characters each with their own set of cards that synergize and help the other character, it was very fun to play and come up with strategies for. Good job on the game!

Respect for using Raylib. I liked the idea of the game. I wanted to finish it but the game kept crashing before I was able to finish. I also wish that the collision for the objects was tighter to the mesh of the object. Still, good game, and great job on making it.

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I like the ideas and concepts for the game. The instructions are a bit unclear for the shaping part and I don't like that when leave the shape area and come back to it, it takes you back to the molds. I also wish the final grade was broken down on how it got that score, cause I haven't gotten over an 80 and I think your characters hate me or something.

Overall it's a great game. Needs some polish to it, but I like where you guys are headed. Good job!

I'm glad you enjoyed the game. Yeah, I was tuning the turning at the last hour and I thought it was good enough when I uploaded it. but it seems like it wasn't as good as I thought. Thanks for the feeback!

Thanks! The assets I used from Kenney are really great.