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A jam submission

InterPlanetary Fruit Distribution CompanyView game page

With gravity itself at your fingertips, be the best delivery pilot in the galaxy
Submitted by VladNove, Waka-Dev, Iovva, mihnea, t.vulpius — 1 hour, 16 minutes before the deadline
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InterPlanetary Fruit Distribution Company's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2834.1444.144
Overall#9733.6673.667
Enjoyment#15503.3203.320
Style#17553.5363.536

Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system

Development Time

96 hours

(Optional) Please credit all assets you've used
- we made all the assets.

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Comments

Viewing comments 120 to 101 of 168 · Next page · Previous page · First page · Last page
Submitted(+1)

The physics are nice! Nice decrease speed feature, would be perfect if it also had increase speed. Well done! Rated.

Submitted(+1)

I liked the mechanics, the tutorial seemed like a fun puzzle to solve! I think I would like it more if it were just puzzles :D
Sometimes orders were not delivered, it must be a bug, but the experience was great, very good atmosphere!

Submitted(+1)

I really liked the preview line (and how it continued to trace the ships path mid flight), and I liked the way the timer digits changed (it sort of reminded me of a split flap display ticking down). The gameplay was fun, but some planets were very hard to get to. I wonder what the game would have been like if the player could have controlled the rotation instead of having it be time based, I was not great at timing it. The highscore system was a nice surprise at the end. Good job on this!

Submitted(+1)

Very very cool idea, and ambiance.

One thing I would have loved is the ability to speed up time, it could feel a little slow having to wait for the planets to rotate.

Otherwise I think this is very cool!

Great work!

Submitted(+1)

The idea is really really good, and you managed to make it look nice and show exactly what's going to happen. It was way too difficulty for me though, I finished the tutorial by chance and couldn't make one delivery in the main game. I feel like I would have enjoyed it more as a series of puzzles with increasing difficulty (like the tutorial), with asteroid scaling as your ship is moving coming way later into play. But maybe it is just not for me, I'm not really a rocket scientist x)

It is the most creative and intelligent use of the theme I've seen so far though!

Submitted(+1)

Very tough game, but amazing ambiance, I love the slow music! There’s plenty of places this can be taken after the jam, my only complaint would be having to wait for the ship to rotate in the right direction (^-^ )

Developer

Appreciate that! The music will be even better in the future! :)

Submitted(+1)

Fun with gravity curves is always appreciated. 

Submitted(+1)

Great interrpretation of the theme!

Submitted(+1)

What a good surprise with this mechanics. Great way to use the theme! 

Submitted(+1)

Really interesting game! Loved the mechanics of slowing down time and adjusting asteroid sizes mid flight!

(+1)

a bit hard ngl, but really interesting concept

Submitted(+1)

This is really awesome! Its really satisfying to hit the right trajectory especially mid flight

Submitted(+1)

Very creative mechanic, the art style is alright, maybe a bit simple, I really love the puzzle mechanic.

Submitted(+1)

I love messing around with orbital mechanics! Great game!

Submitted(+1)

A little hard for me, but the idea is so cool! Great job! =)

(+1)

Nice interesting but a bit frustrating to play especially waiting for the planets to rotate. I agree there is probably no need for fruit expiration; feels a bit like overcooked.

Submitted(+1)

I once tried to do a similar game revolving around a spaceship having to deliver stuff and get somewhere, using planetary cantered physic's but never got it to work! Great one!

Submitted(+1)

Very creative idea and well executed! It was really fun trying to catch the rocket way haha :D I found it little difficult to carve out a path through many asteroids of different sizes so the slow down assist button was definitely helpful.

Submitted(+1)

Wow this game is a banger !!! The mechanic is really cool and I love the art style, the only thing I can complain about is the difficulty, there is no need for fruit expiration time, I feel like managing the order of the delivery and the trajectory of the ship is already difficult enough.

Submitted(+1)

Impressive game done in 4 days! Controls were intuitive. It is challenging but rewarding. Overall design does service to the game idea and concept. Well done. Congrats! I can see that as a complete real game in the future on all kind of platforms. 

Viewing comments 120 to 101 of 168 · Next page · Previous page · First page · Last page