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A jam submission

InterPlanetary Fruit Distribution CompanyView game page

With gravity itself at your fingertips, be the best delivery pilot in the galaxy
Submitted by VladNove, Waka-Dev, Iovva, mihnea, t.vulpius — 1 hour, 16 minutes before the deadline
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InterPlanetary Fruit Distribution Company's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2834.1444.144
Overall#9733.6673.667
Enjoyment#15503.3203.320
Style#17553.5363.536

Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system

Development Time

96 hours

(Optional) Please credit all assets you've used
- we made all the assets.

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Comments

Viewing comments 140 to 121 of 168 · Next page · Previous page · First page · Last page
Submitted

Fun concept ! I liked that one, great job !

Submitted(+1)

Really well thought out game with the best orbit trajectory system I've seen :) The space vibe really shines through with the music and simple but highly effective graphics. The fruit vendorship is very charming :)

Submitted(+1)

I'm so curious about the way you made the trajectory line, how the hell did you calculated that ?? Congrats !!

Developer(+2)

We simulate the next ~100 positions and velocities of the rocket whenever something changes, using basic physics equations (like dv = accel * dt and dp = dv * dt) the tricky part was making sure everything aligns with unity's physics, as we use that for the final result. We also account for the estimated mass of asteroids, which affects the red and blue trajectory lines, as well as checking if any predicted position collides with a planet (easy as all the planets are circles). Then, we use Unity's Line Renderer to visualize these trajectories.

Submitted

woooow okok very very smart !

Submitted

Really nice game, although I would definitely add fish deliveries

(Deliveries of definitely not suspicious fish that definitely don't eat planets ♥)

Developer(+1)

Ha, ha! Sure, I dont see why the fruit distribution company wouldn't scale up to fruit and fish!
and yes, *definitely* not the type of fish that eats planets *wink, wink*

Submitted

Deeefinitely not ♥

Submitted(+1)

Great idea, it was a real pleasure to play!

Submitted (1 edit)

Love the idea behind this, very polished experience, challenging but fun! Overall great work on this entry!

Submitted

The mechanics are original and surprisingly hard to master. 

Submitted(+1)

A challenging experience that keeps me interested and continuously playing. Very good take on the theme!

Awesome work!

Submitted(+1)

Very neat game, super stressful but incredibly rewarding trying to manage your inventory and your trajectories, and it feels great to pull everything off. Would've liked a way to have some slight manual control over the ship (namely being able to speed up as well as slow down would have been awesome), but still a super solid gameplay loop!

Submitted(+1)

Game is challenging but its really fun! 

Submitted(+1)

Very cool idea. I just wish the timers for the fruit orders were a little slower. Quite often you had to wait for things to turn around before you could launch them. But I really loved the concept! And it was put together very well. Good job :3

Submitted(+1)

Very interesting idea!

Submitted(+1)

Really interesting concept! Once you get the gist of it, flying through asteroids feel quite empowering.

The game can also be a bit infuriating though. My biggest grief might be the inventory management part: too many times, after resetting my ship, I realized that I forgot to take some fruits and thus I did some stunts for nothing. Managing to reach a planet is hard enough, having to take notice of items and dealing with a time pressure on top of that didn't feel that pleasant to me.

But trying to fly around and land on a planet was fun! True, I didn't have a precise control on where I was going. Often the orbit was too tight to really aim precisely (the timing can be quite short, even in slow motion), so I was satisfied when a succession of happy accidents lead me to a planet.^^ The UX is really well thought on that regards. Not only seeing the future trajectory of the ship is helpful, but also the hypothetical ones gives a lot of controls to the player. The game successfully makes you feel like an aerospace engineer trying to compute optimal orbits, and this is a neat achievement. Well done!

Developer

Thank you for the nice feedback. We want to add different game modes which don't necessary rely on the inventory system, for example race mode in which you try to optimise your trajectory for speed.

Submitted(+1)

Really cool concept that allows for some challenging and engaging gameplay. Great work! 

Submitted(+1)

i love me a good space game :D

Submitted(+1)

Well made game. I'd prefer if the game speed was a bit faster but I think that's just with playing so many fast paced gamejam games recently ha. Well-done. 

Submitted(+2)

Very neat concept and Very polished execution!
I like the idea, the scaling system, how gravity works, art, sounds, music.
All is a just top notch.

My only concern... Is that mechanic of waiting when your rocket will rotate is necessary? It seems what it drains some fun from the process. For me, at least. 

But overall very cool and I like it very much!
Come to check our game, too!

Developer(+1)

We did this to encourage the player to use the gravity mechanics instead of waiting, also the slow rotation speed is necessary for precision when you want it. We used to have a fast rotate button but we removed it as player relied too much on it but we may add it back in the future. Experienced players will also try to land where it is beneficial (to not have to wait too much for the rotation).

Submitted(+1)

Very neat concept! There was another entry that had a similar idea, but this is definitely the better implemented and polished version! Awesome job!

Deleted 125 days ago
Submitted(+1)

very cool gravity physics

Submitted(+1)

I like how you can increase/decrease the scaling while the rocket is in orbit - it increases the complexity of the puzzles in a cool way! It might be easier to solve if the scaling was discreet instead of continuous, but that feels like an artistic preference

Viewing comments 140 to 121 of 168 · Next page · Previous page · First page · Last page