Thank you for the feedback; the game is definitely very rushed in terms of player onboarding, I’m sorry if it left you confused! The development was rather hectic, so a lot of time that otherwise could’ve gone to QA and making the experience more intuitive ended up being lost; still, as the main artist for the project, thank you for liking the artstyle!
arathain
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A member registered Nov 19, 2021 · View creator page →
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Weave through enemies while maintaining your acquired cells' health!
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InterPlanetary Fruit Distribution Company jam comments · Posted in InterPlanetary Fruit Distribution Company jam comments
Very pretty effects, I initially couldn’t grasp how you’re supposed play until simply accepting that getting hit is an inevitable fact of life. As some QoL tips, the FOV zooming out depending on ship size would be very nice - also, currently all ship parts seem to activate at the same time (healing, auto-lock missile, etc.) - it’d be nice to have a way to have them not be in perfect sync. All in all, from one Roguelite dev to another: Well done!

