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megabattleclems

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A member registered Aug 13, 2022 · View creator page →

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really simple yet cool game. There is only one type of tower and one type of enemy so the game is mostly about when and where to place towers. I have deforested the whole map and managed to  score 2312 points.

A few bugs  though: the game crashes if you place tiles outside of the map, collision sometimes have an unexpected behavior, endscreen has a few words in french and sometimes it is possible to block the pathfinding and freeze the wizard (in that case you have to manually exit the game with by pressing escape)

Cool but very difficult (but cool)

Well it works now, I probably didn't press ENTER at the beginning i don't now I don't remember. Also I had some issues with the screen size when playing other games so I changed it, when I played your game it is possible that a part of the screen was cropped at the very beginning until I resized it, so maybe I didn't see the message telling me to press ENTER idk. Or it was just a bug because I'm indeed playing in Firefox. Anyways that said the game is quite difficult the PC keep burning if I stop using the cooler but the fps drop if I don't stop and use the other components.

But I didn't understand how to get to level 1 lol 

Cool game with simple but well designed art style. If you rotate and stop time time with a good timing you can get the ghost out of bounds though.

Love the game, the monster are too cute <3 I tried not to shoot them. Gameplay-wise  I think that the camera movement is way to "snappy" (it snaps directly to the player's position), It would be better to smooth the movement a bit. Also there is a bug (or it may very possibly be a feature ?) in a room that gives you an extra life ever time you die. It is helpful at first for players that aren't very good (like me) because it makes it easier to get to the boss but the boss fight becomes way too difficult with all the robot's extra lives.

Really cool game with really cool art ! It is way too difficult when you encounter 3 foxes in a zigzag, I couldn't get past that part. Actually I could but it was because I found a bug that allow you to do a super jump and I bypassed that section of the game. To do the superjump you have to be next to a corner, some corner seem buggy (around where the box is) because you can just run and the hunter 'jumps' automatically, but for the general case you spam spacebar when you reach the top corner (if you are on the left and you have a single block on your right, you run toward that block, you jump, you land on the top-left corner and you spam spacebar)


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I don't understand how to play, the computer stay at 120 fps and everything works fine.

Cool idea but the levels are too easy, in most cases there are lots of unused blocks at the end of the setup phase. Maybe a star system would be cool, where you have between 0 and 3 stars at the end depending on how many blocks you used or how fast you were. I love the art by the way :)

Thanks ! I may (or may not 0_o) add sound effect in the future ;)

Nice name for the game ;)

More seriously I think the game is great (keep that in mind while reading this comment) but I found some bugs: The number of coins (images) displayed on screen doesn't correspond to the number of "coins left" (text). When there are multiple knights and that one of them die, everyone stop fighting, or at least they deal no damage even though the fight animation plays (it happens rarely, I couldn't reproduce the bug on command, sorry :/). When you restart after you lose, you keep the progress of the previous game.

The game is quite easy if you farm money during the early stage, at some point you earn more money than you can spend (even with spamclicking arrow) and with enough attack upgrades, with just one basic minion you can solo all the knights of a wave.

Also the the art looks great :)

lol finally I understad why some of my comments are posted twice xD

Cool idea with a "baba is you" vibe, the tutorial is well done, it doesn't feel like reading some explanation (even though levels are mostly "text"). Maybe an "undo" button would be cool because when I misclicked at some point I had to reset the level completely.

loool it doesn't make sense xDDD the race is very difficult though, I've never crossed the finish line.

loool it doesn't make sense xDDD the race is very difficult though, I've never crossed the finish line.

I really like the art. I don't understand the stamina system, sometimes it doesn't recharge when there are several deer. I couldn't get past level 3 :( It would be fun if the deer could somehow shoot back xD

Cool game, not as simple as it looks like. Too bad that it is the same level over and over (or maybe there is a level after and I'm too bad to get there but I doubt it since I crossed the road multiple times), It would be more challenging not know the level in advanced. I couldn't test all the bonus because they are difficult to catch, maybe they should spawn in advance ? because when they spawn on the lane where the frog is there is no way to get them (except if you are very lucky and the frog only does lateral jumps in the right direction. Not sure to understand how the combo system works. The preview of the frog next position it a great idea. Nice game :)

The controls are not that great, it would be better to give the player the possibility to jump with w or up arrow. The game is quite short which is usual for a game jam, but the 2nd level is not obvious so it take some thinking before completing it. I really like the idea of getting bigger the more you collect bits, maybe another mechanic could be to be able to delete (definitively) the bottom of the stack, making new puzzles possible where you have to sacrifice some bits but in the correct order to get to some platform. Solid game overall, GG :)

Thanks it worked ! So I can confirm that the game is "chill", it is a casual deck-building like game, I really liked it. Although all the cards are discarded at the end of one turn, which was not very intuitive. Maybe the player could keep the unused cards, and the game could provide some information about how many cards are left in the deck or something like that to add more depth. The main downside though is that the game is way too easy, I stopped paying when my reputation crashed into the right side of my screen, there does not seem to be any win condition and the difficulty does not seem to increase so the game never stopped. Two solution to that problem : the game could have a win condition or the difficulty could increase dramatically over time (and the goal would be to have protected as many witness as you can).

Yep it is not very straightforward. Hopefully the controls aren't that complex but still, I think you're right it needs explanation. During the game jam I thought of adding a few lines and images to show the controls (on the right/left of the screen) but I didn't have time to do it (I've barely had time to make the webGL build after instlling another version of unity, because the one I was using was crashing every time I tried to buid).

I'm sorry I tried to play but I can't get past the first witness :( I think my screen is too small because I only see the cards and not what is shown below in the explanatory images (including the "next" button). The idea seems interesting though and the simple art and music make the game quite "chill".

It is exactly that. bug found and fixed, thanks :)))

Okay so I've tryhard the game a bit and I defeated a few gold golems but I still couldn't reach the 800 gold quota. Also something about the UI that I didn't understand at first is the fact that there is no unit for the quota nor the reward whereas for the level-up requirement it is specified that it is gold. So at first it is not obvious that they are all in the same unit. And maybe to make it more clear write "commission" and the % of your cut, on top of the value in gold. I still thinks the game is great, although a bit addictive and too difficult in the end.

<3 <3 <3 I used pikoPikel to make the art. And you haven't seen everything yet B) because I also made a skeleton, I'll try to add it to the game after the game jam ends. Thanks for your kind words :)

thx :)

Thanks !

oh no a bug TT-TT how did you manage to push it ? 'll have to check the code because I thought I had handle that case. thanks for the feedback :)

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"the far less exiting task of giving out quests" well it's one of the best game I played so far ! You have to anticipate and manage the risk/reward it's quite fun. The main thing that bothered me  is that you can't put money "under the carpet" (keeping the money that is over your quota to reduce the next quota). Also it was not clear at first what the goal was and how power is taken into account to resolve quests.

I had to switch my keyboard settings to qwerty to play :( but that's just a minor inconveniance. The art & sound are cool, the game design is simple but entertaining. It is way too simple though, I didn't really understand what was the goal at first so I shot everything and then I was way too overpowered. The uno reversed card confused me at first but it's funny xD. But because there does not seem to be a limit on the ammo I just spamclicked everywhere and crushed the game lol.

thanks a lot :)

Yes I know it is way too hard, at first the knight had only one move but it was way too easy so I added a second move and I didn't have time to balanced the game after that xD.  Thanks for trying your best on such an unbalanced game :)

It's cool, its fun, it looks and sound great, it's relaxing, GG !!! In the end the cute little dog had some weird movement I don't know if it was intended or not. I think it's "too easy" to use the side of the screen to bounce back and forth with a planet near the edge, maybe instead of bouncing back the dog should appear on the other side ? (but maybe not it could break the physics)

It looks cool, the art is great (except that it seems the format is messed up because there is black instead of transparent around sprites), the particle effect after a rock hit a knight is funny. Now I don't know if there is a score or not, which would be cool, because for some reason I could not play in full screen and the sides were cropped.

very creative and it looks great. I'm impressed that it was made with scratch. On the negative side it takes some times to understand and memorized all the rules because they change every time and it is a bit to complex. To make it a bit more fun maybe there should be a sort of reference or something at stake. Like maybe the background is a casino or something like that and the story is that by evaluating the game you make the betting odds. If you have the score right you gain money and if it's wrong the grater the difference the more you lose money.

ahah I got the sunglasses ! So fun and the art is great the deer is so cute :) the machine gun is OP xD

Only 3h ??? Impressive ! Quite fun, It is a bit weird to try to "catch" the trees with the mouse though.

thanks ! Sorry I didn't have time to put some explanation. I'm going to do it in the description :)

I didn't notice lol, maybe add that in the 'control' section of the description. There are some walls with different colors on the last level, do they do something different ?

Ahah don't worry I didn't even have music at all in my game x), it was just in case you didn't notice.