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Thanks for the feedback, I edited the description to explain more clearly how to play, I unfortunately didn't have time to add a tutorial or to balance the game. Not sure I agree with the "good idea" part, I'd say decent idea if there was one or more additional side mechanic (it was planned at the beginning but I clearly overscoped). For the mid execution, well the ending does not work and the game is poorly held together (I overscoped) so I won't contradict you. And for the remark about the game being boring well I didn't implement all the side mechanics I wanted (I overscoped - yes i know I'm repeating myself) so the result have very little content, but it is a jam so you are not supposed to play for very long, so I guess it's more or less good enough

Yeah this is excatly what happend with my game as well. I overscoped and didnt have time to finish. Whats the final product? A simulation with absolutly zero player interaction...