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Interesting experience for sure ! the sound design is simple but convey the weight of the rock, the artistic direction is great. gameplay-wise it feels weird to still be able to push the rock even when it is far away. Also the dialogs of the NPCs should appear above, because they overlapped with the dialog of the main character and I had to replay multiple times to get to read them fully (also who is "him" in the end? I didn't get it)