Hi everyone,
I just released Hive Empire, a browser-based strategy game that mixes incremental mechanics with logistics management.
Play it here: https://bouldouklu.itch.io/hiveempire

About the Game This is a portfolio project I built to practice systems architecture and data-driven design in Unity. Unlike many idle games that go on forever, this is a finite strategy run designed to be beaten in about 20-30 minutes.
You don’t control individual bees. Instead, you act as the “Hive Mind,” allocating a global fleet of workers to different tasks (harvesting, processing, delivering) to optimize your supply chain.
The Loop:
Manage Resources: Balance pollen income against consumption rates.
Survive Seasons: A 21-week campaign where seasons (Spring/Summer/Autumn) drastically change flow rates and bee speed.
Automate: Unlock recipes that allow bees to self-sustain the colony while you focus on expansion.
Why I made: it I am learning game dev in my free time. My goal was to create a game that focuses purely on optimization and pacing without the need for micro-management or clicking furiously.
Since this is a prototype, I am very interested in feedback on the mid-game pacing (Weeks 10-15). If you give it a try, let me know if the transition from Spring to Summer feels fair!
Thanks for checking it out.







