This game needs like a rogue-like reward system after every fight and it would be *chef's kiss*
boomyville
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Boomy plays: A week at Restart games
Overall, fairly enjoyable experience. I know the theme of "beyond expectations" is really vague but I wasn't expecting combat based on the first 10 seconds of the game. I love the theme (gives me strong vibes since I also work in retail) and I love how it was all executed. I also like how the final boss (I won't spoil it) is kinda cliche but also manages to draw camaraderie. I liked all the small talk between turns in battles and the storybuilding between scenes.
The game is kind of short at about 20 minutes; I'm sure I could've pushed the play time more if I didn't 'run' from so many encounters and talked to more NPCs. Browser play was smooth and seamless.
First attempt: 16 minutes 11 seconds
Very polished entry and some good core mechanics with the stagger system.This entry would've benefited a lot with some deeper explanations of the mechanics (which unfortuantely is not allowed as a restriction of this submission) as it would have sped up the amount of time spent on defeating the dragon




