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Gravity Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #804 | 3.733 | 3.733 |
Creativity | #927 | 3.800 | 3.800 |
Enjoyment | #984 | 3.550 | 3.550 |
Style | #1060 | 3.850 | 3.850 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling up and down your starmass to manipulate satellites, it's a bit of a stretch :|
Development Time
96 hours
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Comments
I'm enjoy that game. It's good, only rules is complicated.
Its not a bit of a stretch it fits the theme really well! The art and music create a beautiful spacey atmosphere. i liked it but an in game tutorial would be nice
Such an unique take, i love the hi-fi looking UI panel, reminds me of the sound system my uncle used to have when i was little, the art is great and i love that we have similar vibes in our games.
Very calm and chill gameplay, super easy to understand and play, the OST is very good and matches perfectly the theme of your game. I feel like it was a bit too much to loose all your mass when dashing but great game i enjoyed it !!
I like the gameplay (not an easy game though!) but the the music! The music is fantastic!
Super neat style and music, loove the movement on the particles also, but I wished it had in game instructions so I could understand it better in real time. But great job! The overall mood of the game was very enticing and polished.
Tough game! I tried maybe 10 times or so to get the red stars to hit the orange thing but couldn't get it. I was getting frustrated that I had to recollect balls each time I missed or died 😥. But overall pretty addicting and I loved the style and music!
I really liked the slingshoting once I figured it out! If you plan to work on working on it after the jam, how about giving the player some other kind of appearence based on its mass?
Anyways, liked it, thank you for creating it, hope you had fun making it!
This game features a fun and good design with a balanced approach to the gameplay. Out of all the orbit mechanics I've encountered in the Jam its one of the better ones, since its much more understandable than most. offering a great challenge without being overwhelming. It’s definitely one of my favorites so far—excellent work!
If you wana try out my brother's game, its over here - https://aviv-youker-harel.itch.io/scales-of-olympus
A very fun, elegant, well-balanced design. This is easily the best of the several orbit mechanics I've seen in the Jam so far. You have balanced it so it's very playable and flexible, while still having a very good level of challenge. Easily one of my favorite games so far. Really nice job!
Music is beautiful. I like it. Very meditative gameplay. thank you
Very cool game. Great pixel art. The music is gooooorgeous, very spacy and serene.
I half enjoyed just figuring out how to play. Very meditative (until I got into a death spiral and there were a lot of paniced 'fv*ks' said. Very addictive. Where have I heard that music before. <hmm emoji>
So serene and tricky. Great style as well, love it!
Superb!
this game is a masterpiece.
I had no idea what I was doing at the start of the game, but I kept playing because space katamari with orbital mechanics was fun. Then I realized I was supposed to fling the satellites at the orange things when they showed up and it became frustrating, because I didn't know how to get the orange thing to show up and making the satellites not hit me was hard, but I kept playing because it looked like it would be so satisfying when I land a hit. Then it became meditative again. Eventually I did manage to hit the orange thing and it was, in fact, incredibly satisfying. The music becoming more jamming when landing a hit was a neat touch. Well done!
Very, very interesting take on the whole gravity idea that I had as well. I enjoyed this game very, very much. It's incredibly fun to play and addictive. It also looks incredibly good and I love the stat bar on top. Impeccable.
Great feel on the gravity and orbiting. I love it!
I actually hit the target with the star thingy and now I am so sparkle pilled. I challenge anyone who dares to beat my high score of 16