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HarsanyiL

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A member registered May 20, 2021 · View creator page →

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Hey! Really thankfull for your comment!

1 So the reason i choose them to discard a card when taking an action is to discourage them from taking actions that way. They should only result to use that part of the action economy when its absolutely necessary or they can really afford to. It was the best compromise i found between having an overpower or overrigid action economy. In an ideal game most of your actions should come from plans you made. (they should be a bit underpowered compared to otherfactions because they have an alternative wincondition)

2 I made it so when you defend with the hidden hand you take one hit less, to somewhat bypass the extrahit to the defendless tokens.  So yes it should count as a defenseless token

3 Ohhh i really forgot about those mechanics, i will defenetly change the wording so the caravan can't be removed, thank you for the feedback.

Hey, thank you for your kind comment!
The Hand of Time was originaly meant to be the name of the Turn marker but latter changed due to not being obvious, it seems like i forgot to update the text there. Sorry for that. (Gonna update it after the game jam!)
So it seems like the Tribute isn't worded correctly, you give them cards from the deck (I will reword that too, thank you) (on another note, originally had an idea of being a plus card icon for the faction ruling there, but it encouridged players fighting for it, which doesn't lined up with the concept for the faction)

Fent volt a https://www.hunjam.hu/-n

INCREDIBLE. It's just what one might need after a long day. I super enjoyed the dark unsettling vibes. And the mote pick up... oh that's amazing I could take a whole game that just around that mechanic it's really really satisfying.

It looks beautiful, a bit hard but leads to some interesting decision-making.

Very creative, very enjoyable, it makes me wish if there was more.

3:36 a legjobb időm kiváncsi vagyok, hogy valaki le tudja e verni?

Really cool art style! It makes you feel like you are looking at an old military board meeting screen!

Wow I feel like you haven't needed to go this hard on a game jam. I mean the art the music the sound effects are all sublime. And it also plays and runs incredible smoothly and the controls feels good!

As someone who had to work with databases on Linux, it was incredible. I found myself so immersed that I tried to do other command-line shortcuts. I enjoyed the whole narrative with the searching in different databases. The intro set the scene and the mood perfectly, and great choices with the keyboard sound, it truly sounded like an old Comodor!
Sadly I lost them after 1212 and I'm open to any tips on how can I continue my search because the safety of the entire space democracy depends on that!
And I also really loved how the environment looked. It was really realistic and retro.

I really liked the weapons. I feel like some of these weapons are so creative that they would deserve a game on them!

Really cool game with a lot of movie and game references.

I felt like I was in a space-action movie. The art, the music and the ship control all felt supreme. 10/10

I really liked the art style!

I really enjoyed the variety of the puzzles.

Incredible game! Really fun and mind-bending.  But I also found that you can just shrink all the asteroids and shoot past them, which makes it a bit too easy.

A bit clunky but a fun game!

Wow! It took me a minute to realise how the mechanics worked. But in the end, I felt super accomplished by being able to make a star (on the second playthrough). But the deep metaphysical message is what brings this game home to me. I'm still thinking about it even a few minutes after I stopped playing it. Thank you!

Its a really great concept, with a really suiting thematic. The inclusion of flame and swap effects was great, but i feel like the struggle mechanic was a bit wierd and an easy way of surpassing some of a more challenging parts of an encanter.

I had so much fun with this. ("NO NOT THE DOG AGAIN!!!") Excelent game. Thank you.

First of all, it warmed my hearth to see someone use python. The game feels really nice. The music is very good.  The player sprites look great, but hardly readable at a distance. Also jumping next to a rock causes the player to go inside the floor, and sometimes you spawn under the map.

Really fun game. Enjoyed all the different types of attacks. Although the jump height could have been a bit bigger.

Really liked the camera zoom, it makes the whole thing feel cinematic.

Amazing concept! Really simple, but have so much skill expresion. But the best part is the difficulty curve after intruducing a new mechanic the game leaves you enough breathing room to understand that. And right before you start to get bored Boom it intruduces a new mechanic. It's an excelent game always keeping you on your toes.

Really addicting.

Really great art, i really enjoyed it. It truly feels like you are sieging a fortress.

I know it's just phisics, but it feels so nice to play. The fact that you need to be constanly aware the sides and direction of the dice and the potential threats that might cause it to roll, so you don't die instanly due to rolling a six, always keeping you on your tip of toes. It's just exelent.

Having to pause the game to roll really breaks the immersion.

Its a nice game, with some really cool puzzles. But the rng of the spawning dice and the explosivenes of it makes some borderline impossible situations and gets the player stucked.

It's a great game, really well polished with a great idea. It truly deserves more ratings. Especially loved the tilting button, sometimes i found myself spamming it just for fan. Its really enjoyable bullying that little kid (maybe something wrong me). But anyway it was a blast playing it.

I'm happy that finally someone giving some love to my 4-sided friend.

Nice concept, I really like how this game uses the roll unlike any other game I have seen before.

Really intense game. I find myself really enjoying it. My only criticism is that the money button's and the dice buttons placement could have been flipped.

Really nice colors, animations, music, and overall a well made game.

Nice game, great concept, although I feel like the jump height and lenght could have been lower.

I feel like I could spend the whole day just painting with this dices. Could have used some lighter colors, but beautiful none the less. Good job.

The headshot is the best

This made me appreciat the way the dices turn.  Also the buttons sometimes dont respond

It's good mixture between puzzle games and turn base combat games