Its a really great concept, with a really suiting thematic. The inclusion of flame and swap effects was great, but i feel like the struggle mechanic was a bit wierd and an easy way of surpassing some of a more challenging parts of an encanter.
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Thanks for the feedback! Struggle was something I would definitely have implemented better in hindsight, it was a quick fix to solve running out of moves but I should have spent the extra time making it work more like how it does in Pokémon (only used if you have no other options). Either way, I'm glad you enjoyed! Thanks for the comment!