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synesthesia34

47
Posts
A member registered Oct 29, 2019 · View creator page →

Creator of

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You are too kind, Thank you for playing my game :)

Appreciate the kind words. Thank you for playing my game :)

Thank you for playing my game :)

Super fun, I love the idea of building the board as you go. balancing the need for better abilities and making the board too long to loop. 10/10 very good game.

game ends when 3 requirements are met, all the sentries are on the track, over 200Km/h and over 2000 laps. the fastest I have managed to complete the game was about 5 - 8 minutes. Thank you for playing my game :)

Thanks for playing my game :)

mini games were made from Unity code that I could find. My first game so I didn't have too much time to design anything from scratch. Thank you very much for playing my game :)

great game, very challenging. very impressed 10/10

Thank you for your kind words and playing my game :)

Love this types of puzzle games 10/10

Thank you. I thought about doing a tower defense game at first but ended up having the most fun seeing how fast I could get the train to go. Thank you for playing my game :)

I thought about a tutorial but ended up leaving notes near the mini games instead. Thank you for playing my game :)

I am surprised that Unity allows me to get that train going so fast. Thanks for playing my game :)

Thank you for you kind words. really loved your game. I wanted a black hole at the end that would suck everything into it and then close the game. but ran out of time unfortunately. I made sure that the player was taken to the main view at the end just to make sure they get to see the ending. Thank you for playing my game

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I wanted to have a black hole form at the end and the game would just force close, like the game got sucked out of existence. but I barely got the game submitted. This was my first ever completed game for the GMTK so I did what I could with my still amateur Unity knowledge. Another 24 hours and I probably could of got there. Thanks for playing 

Great concept, enjoyed 10/10

I would of loved to have had no limits on the speed and had stats at the end for completion time, max speed, etc. but after about 300km/h the audio really starts to glitch out. so had to limit it. if I had more time I probably would of swapped the audio at 300km/h and then gone from there. Thanks for playing :) 

Originally thought of making a tower defense game. but had so much fun just seeing how fast I could get the train going, that ended up become the main gameplay loop. Thanks for playing

Thanks so much for playing. Yeah I discovered what UI anchors were in Unity a bit too late and had to scramble to get the UI fixed. 

had to whip out my auto clicker script to win. Great game

got going so fast I broke the audio 10/10

Great game. Definite contender. Looks great, feels great, sounds great. 10/10

"Congratulation, You found nothin" :) Thank you. Great game

I wish there was a trading portion. too often I couldn't sell the goods due to the town not having enough money. would of liked being able to trade to offset that. besides that great game. love the idea  

Love the overpowered growth. My car flipped over in one playthrough so had to restart. Great game. 

1 hour, 25 ascensions. I have to stop. Good game

23m 44s with moving blocks first. faster for me, but not a substantial improvement. man my finger hurts. guess ill try again tomorrow.

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found that moving all of the stones into the pyramid area before finishing the first layer speeds up the build due to the blocks automatically being raised to the next level avoiding slower movement up ramps, but they stack on top of each other and it makes it hard to click on them or see which one you are moving. So far that has been something I wanted to try and cut my time down

This is absolutely amazing. for a 96 hour build this is incredible. 10/10 best one I have played so far 

very cool, I placed roads but nothing really ever happened. maybe I didn't get far enough or understand how to get the post office connected correctly. But I can see this being really good. I can see a $ resource for delivery and having a worker going back and forth per connected house. and then using that to buy more road or more postal workers. then maybe even further having different needs per house require different types of postal workers. great concept, love the design

Would have love to have seen something that took the input "story = input()" and created something for the bartenders output "if str(scary) in story: response = str(ok, ok. Last drinks on me)" good introduction to python and design. good start, keep it up

Great concept here. I could really see this going somewhere, maybe like a 4D version of battleship. where sending out ships to planets and firing missiles at where you think your opponents base is when landing on a planet. Just saw the grid and thought of something like that. Great work here. keep it up 

24m 53s

Ethical% speed run results here:

(Clicker upgrades only, No workers)

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I love the concept but was unable to finish due to what I presume is a physics bug. I think you are supposed lengthen the plank on the 3rd puzzle then grow the thin plank to make a ramp, but it keep launching the plank into the air and I have to restart. might just be me. Great game, another 96 hours and I could see a really good puzzler here. keep it up. 

Great game, Some free stock sounds for the popcorn and some stock elevator music would do great here. Also zipping up both the .exe and .pck file together would make this game easier to install. was a bit concerned at first when I tried to start the game and it said "Missing .pck file". very fun game, good work

Great game, As someone who chose Unity over Unreal simply because of how difficult I find Unreal this game shows a lot of great mechanics. I find the grabbing berries to grow larger than your enemies very enjoyable. The only thing I have in constructive criticism is that death animations for enemies can get interrupted by attacking them again which delays dropping berries. Only becomes a problem when groups of enemies are attacking since attacking another enemy can delay the death of one you already attacked. Great game, Another 96 hours into this one and I think you would have an addictive brawler here. keep up the good work. 

great game. High Score: 24200. 4.5/5. would love some lines on the ground to help with the perspective, can be hard to tell sometimes if the cubes is lined up sometimes. But great game :)

good game, but lots of lag. made it to around 500 clicks in 5 minutes before it just became to slow to handle. love clicker games though and loved the audio design and clipart. with some optimization this could be a really great game. keep it up

great looking game, having the camera and the movement set to mouse movement made it a bit difficult to get the hang of moving around. WASD for camera movement would fix this issue. I am sure with more time this game could be great. Looks beautiful, and I really see a great concept here. 4/5