You are too kind, Thank you for playing my game :)
synesthesia34
Creator of
Recent community posts
Thank you for you kind words. really loved your game. I wanted a black hole at the end that would suck everything into it and then close the game. but ran out of time unfortunately. I made sure that the player was taken to the main view at the end just to make sure they get to see the ending. Thank you for playing my game
I wanted to have a black hole form at the end and the game would just force close, like the game got sucked out of existence. but I barely got the game submitted. This was my first ever completed game for the GMTK so I did what I could with my still amateur Unity knowledge. Another 24 hours and I probably could of got there. Thanks for playing
I would of loved to have had no limits on the speed and had stats at the end for completion time, max speed, etc. but after about 300km/h the audio really starts to glitch out. so had to limit it. if I had more time I probably would of swapped the audio at 300km/h and then gone from there. Thanks for playing :)
found that moving all of the stones into the pyramid area before finishing the first layer speeds up the build due to the blocks automatically being raised to the next level avoiding slower movement up ramps, but they stack on top of each other and it makes it hard to click on them or see which one you are moving. So far that has been something I wanted to try and cut my time down
very cool, I placed roads but nothing really ever happened. maybe I didn't get far enough or understand how to get the post office connected correctly. But I can see this being really good. I can see a $ resource for delivery and having a worker going back and forth per connected house. and then using that to buy more road or more postal workers. then maybe even further having different needs per house require different types of postal workers. great concept, love the design
Great concept here. I could really see this going somewhere, maybe like a 4D version of battleship. where sending out ships to planets and firing missiles at where you think your opponents base is when landing on a planet. Just saw the grid and thought of something like that. Great work here. keep it up
I love the concept but was unable to finish due to what I presume is a physics bug. I think you are supposed lengthen the plank on the 3rd puzzle then grow the thin plank to make a ramp, but it keep launching the plank into the air and I have to restart. might just be me. Great game, another 96 hours and I could see a really good puzzler here. keep it up.
Great game, Some free stock sounds for the popcorn and some stock elevator music would do great here. Also zipping up both the .exe and .pck file together would make this game easier to install. was a bit concerned at first when I tried to start the game and it said "Missing .pck file". very fun game, good work
Great game, As someone who chose Unity over Unreal simply because of how difficult I find Unreal this game shows a lot of great mechanics. I find the grabbing berries to grow larger than your enemies very enjoyable. The only thing I have in constructive criticism is that death animations for enemies can get interrupted by attacking them again which delays dropping berries. Only becomes a problem when groups of enemies are attacking since attacking another enemy can delay the death of one you already attacked. Great game, Another 96 hours into this one and I think you would have an addictive brawler here. keep up the good work.
