Hello!
Thanks for the report, and I’m really sorry it didn’t work for you. A GTX 1070 should support Vulkan, so this may be a driver/runtime issue rather than the GPU itself. If this is a laptop, it may also help to make sure the game is running on the dedicated NVIDIA GPU instead of the integrated one.
Unfortunately, jam rules do not allow me to update the game until the jam is over.
CO5MONAUT
Creator of
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Haha, yeah, I didn't manage to reply as quickly this time—sorry!
Unfortunately, it won't work with two keyboards; the only way might be to use special software that tricks the system into thinking you have a controller instead of a keyboard. But you can play with two gamepads! —that was actually the original plan, in fact.
Hello! I'm really sorry you weren't able to play with a friend :(
Could you describe what happened in a little more detail? Have you played using Steam Remote Play Together or a similar system?
We don't have online multiplayer—only local multiplayer on a single device, and the second player will need a gamepad, even if you're using Remote Play
You can also email us at DeathCrownTeam@gmail.com
https://co5monaut.itch.io/death-crown/devlog/1015425/vi
you are welcome!
Thank you! :) The music's not mine, it's from here: https://cryocrypt.bandcamp.com/track/fallen-kingdom
Thank you so much, I'm glad you were looking forward to this update, haha! Buildings start appearing when the production reaches a sufficient level. There's a system that prioritizes which building will be constructed, but with the current balance, it’s mostly houses that increase the population cap for the city.
The ability to make improvements was available before; I just added highlighting for tiles that can be upgraded to make it clearer. :)
As for the walls, yeah, there was a small bug before because the walls and tiles were on different layers, which made them look off.
The tile combo feature was technically challenging, which is part of why the update took so long. But I think I've found the optimal solution, and now I just need to draw everything out. :)
Regarding the resources icons – that's a great suggestion, thank you! When I add the full interface, I hope to find a more elegant solution, but if not, I'll definitely implement it the way you suggested!
Thank you for staying in touch!
Thanks, it was fun to play! The art is great, and you did a great job coming up with jesters and characters with quests and dialog. It adds to the involvement. It's obvious you were inspired by Dorfromantik, but I barely noticed the Carcassonne influence, personally, I would have liked a little more emphasis on the economy, but that's on a lover. Since you have squares rather than hexagons unlike Dorfromantik, it feels like there's a little less variety in the game. When you allocate squares of matching tilesets to arrange the tiles, it seems like an oversimplification to me. In the end, I did have a good time and enjoyed myself.
Thanks for the game, quite fun to play! Interesting interpretation of the theme. I was also surprised by the variation of enemies, that's really cool. I'm not very strong in bullet-hell games, but thanks to the strong idea, I enjoyed it and had a great incentive to play further to see what enemies are still waiting for me ahahh
Thank you, it was a pleasure playing your game! It's interesting to talk to the characters and the cats are very cute. You can see that a lot of work has been done. I was a bit lacking some zest, special climbing mechanics.
PS I found out about the jam from your Telegram channel, and participated too, thanks for the tip! :)
Looking at the screenshots for a second I thought you and I came up with the same thing hahaha
Thanks, I had a great time playing your game! It has very nice art and very addictive gameplay. It spoils the impression a bit at the moment of setting up the dominoes, which doesn't always go through and it's not always clear that the dominoes have stood up as they should. But that's a very minor point.
I'd like to see this game developed. Good luck!

















