itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

CO5MONAUT

63
Posts
922
Followers
12
Following
A member registered Dec 22, 2015 · View creator page →

Creator of

Recent community posts

Okay, that's weird, sorry! Just dropped you an email with the Steam key you were missing. Check your inbox (and maybe the spam folder just in case). Happy gaming!

(1 edit)

Hello!
If you have purchased a copy of the game, clicking the "Download" button at the top of the screen will open a pop-up window where you can download two versions of the game + soundtrack and request a steam code there as well.
If it's not there, please attach a screenshot, it's very strange, I will then contact someone from site support.

Thanks, yes, after the jam I plan to fix all the bugs and make an interesting balance :)

The easter egg with loud music when approaching should have been sparser and quieter, sorry :)

Thank you! After the jam, we'll be sure to fix the gameplay and you'll love it too :)

haha yeah, there’s no time left for balance 😅

That's a great result to start with ahah

Oh, those goblins! 

Thanks for the nice feedback! 

psst  check the cabbage ;)

Thanks for the feedback! We will definitely consider adding more objects and scenery to the game - after all, where would the goblins hide otherwise?

I know how you feel - I got stumped too, and the goblins didn't even leave me a clue!

Thank you so much for your kind words! We are so glad to hear that you enjoyed our game and are very inspired by the world we created. We look forward to seeing what else we can create in the future!

Oh yes, thank you, we will update! Sorry!

No, sorry, the DLC is sold separately, on itch.io you can buy it as a standalone game.
https://co5monaut.itch.io/death-crown-demonic-menace

you can pay a little extra on itch.io, you can also buy on Steam or listen on youtube :)

Hi!
The dragon is not really DLC it's just a dragon that flies over the map in the original campaign. Alas, we didn't add a dragon to the demon campaign, we thought a dragon would look weird underground :)

Yes, unfortunately, there is no way to implement DLC properly on itch.io, and we made exactly the standalone version, it seemed to us that it is easier for players.

Hi!

What exactly are you worried about? The final version of the DLC is available here.

Try to download the game on Steam. There, along with the game, you will be installed all the necessary software.
https://store.steampowered.com/app/1532460

Thank you! Yes, it does remind ahah 👀

Hi, thanks for the great video! 
Of course, it's our fault that we made the controls not obvious. We were in a hurry to get everything done in a week. To move items, you have to hover the cursor and hold the LMB.

Thank you so much for such a detailed review of our little game! It's really nice to get such feedback.

All the problems grow out of the fact that this is a jam game. And also for all of us, this is our first Unreal Engine game. All these things we are already fixing, but according to jam rules, we can't update the game before the results are announced. 

Thank you!

Yes, we created this for a jam, but we have some plans to develop this game. We also want to change the controls a little bit, and make the ending more interesting.
Those bugs that you pointed out we will definitely fix, but according to the rules of the jam, we can not update the build before the announcement of the results of the jam :)

Thank you! That's very funny! 

Thank you! That was a very thorough video ahah 

excellent video, thank you :)

Thank you! We really did a good job with the sound. But the controls were a little bad ahhah

It's hardly a spoiler, don't worry :)

(1 edit)

One of the few jam games I really wanted to play myself after watching the footage.
The car controls are very fun. The robots get really smart at some point and shoot where you'll be in a second, so I often got shot off right in the air when I had no way to dodge :D
Very cool and atmospheric! I'm sure if you mention Simon Stalenhag on Twitter, he will definitely repost your game :)

Nice video, thank you!

Thanks for the great video!

the letter D under one of the notes :)

yeah, we definitely should have talked more about the controls, we'll add that after the jam :)

Oh okay! Thank you!

Thank you! :) Cool video, but it's just very laggy. Tell me is the game so laggy or just the video?

To attach the letter to the fridge you need to hold and then release LMB

LMB click — to inspect objects
LMB hold — to drag objects

esc — to menu

(1 edit)

Gameplay Instructions
LMB click — to inspect objects
LMB hold — to drag objects

esc — to menu

Hi!
I understand you very well, I'd like to bring more differences to the game fractions myself. I has a few ideas about that. BUT...
We don't have pile-up interfaces or anything like that where we can show that this warrior does 30% more damage than another warrior, but let's say he does slower. However, the battle itself is quite intense, and the players just don't notice many details. For example, if your warrior will run faster than the other warrior or have less health? If the barracks will produce warriors faster? Will it be noticeable at all?
Can you tell, with the current balance, how much health your buildings have and how much damage your warriors do?
We had a few iterations of the distinctive features for different factions, but they all tripped over the impossibility of expressively showing and explaining it, so as not to overload the game too much. We also experimented with different mechanics for different races, it's like snowball generates too many problems at all levels. 
In the end we just came to the conclusion that the game is good in its simplicity. It's a kind of chess where it doesn't matter what color of pieces you have, but it's important to use them properly.
For justice's sake, special landscapes affect factions differently.

Yes, you can change the color scheme in the settings menu.

In the beginning I thought so, too, so for a long time opposed the idea of Easy Mode. But over time I came to the conclusion that the game is quite hard, not only because of its mechanics, but also because of its visual style, and we also have a pretty random AI, as well as a few hints, which we explain quite superficially (eg, about difficult ways and demolition of their own buildings). Many people play badly in RTS, just because they have never played them. All this has led me to believe that Easy Mode is not shameful and that many people really need it :)

This is great, thank you! I hope you can still win the cube! In any case you can turn on the easy mode that we added recently.