I really dig the aesthetic. The blocky colourful pixels and animations and funky music works really well. Dying felt a bit random/unfair but it was fun in the meantime. I think (ironically?) a tiny bit of auto aiming would have helped e.g. make turning more accurate the closer your trajectory is to hitting an enemy. Just subtle.
btkal
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Love the grim fandango thing you have going on. Lighthearted setting, writing, sound, music, art all worked well together. I'm a sucker for train murder mysteries.
Admittedly... my memory is nowhere near good enough and I gave up on taking notes. So I kicked the wrong person off :-) That's on me. The "anybody could be the murderer" thing is neat - perhaps it could have been tighter (fitted in my memory) if only half of them were (the other half tell the truth) - but maybe that's not a good idea.
Really creative idea - dark souls meets a game we used to play as little kids. A couple of levels were challenging which I enjoyed, I liked that you had several types of chests and heroes. Good ramping up of difficulty too. Platforming controls especially on the ladders were a bit frustrating when you got caught.
Loved this - *especially* the visuals (amazing artwork!), the sound effects, and the funky concept. Everything felt really polished, like the camera and scene switching.
A few nits for next time:
- I couldn't figure out how to get past the 3rd level (I guess you were meant to jump?). Some kind of visual indication would have helped?
- The hit boxes were frustrating at times.
- Taking me back to the main room each time I died got tedious - just going back to the puzzle room would have saved time.
Super creative! I loved the concept once I figured out what I was supposed to do. Fun use of lore as well. Music fitted in well and the sound effects made me laugh.
The game loop was a little slow for me, it takes a long time to get going and part of the challenge seemed to be randomness instead of a feeling of skill.
Cool concept and slick game. Your music and use of sound was really effective and you have cute graphics (respect for only using polygons!). I found it quite relaxing to play.
I think it speeds up a little too suddenly, and I kept losing and not sure what was going wrong. Perhaps you could lean into how relaxing it is in some way?