Gravity mechanic is so clever and works very well! Great job!
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Not So Minigolf's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #914 | 3.808 | 3.808 |
| Overall | #1240 | 3.577 | 3.577 |
| Enjoyment | #1297 | 3.423 | 3.423 |
| Style | #1801 | 3.500 | 3.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play minigolf on a course built on a planetary scale
Development Time
Comments
Genius name and mechanic. I would maybe make gravitational field bigger (not stronger, but farther from planet), but that's just ballancing. Overall the game is fun and creative take on theme.
How fun encountering my fellow teammember/peanutbutter enjoyer in my first gamejam!
First of all, great concept! I obviously love the idea of minigolf being scaled up to a planetary scale, but this actually works so well with mechanics like gravitational pulls and adding thrusters to the golf ball. I was a bit confused in the end when it seemed I had reached the final planet but nothing much happened sadly enough. Overall this was really fun to play! And cool to see you gaining more experience in Godot!
I hope you check out my game as well, I finally actually made a 2D game for the first time rather than making 3D games all the time ;)
Loved the scaling of the game scene as a mechanic. Meanwhile, the thrusters were a bit weak enough to alter courses. But overall, a great thematic execution!
Cool/simple idea , great graphics. Path prediction and some movement tweaks would make it much more enjoyable.


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