i was ready to sink in (haha) as many hours as i did in dredge but sadly the browser refreshed the page because it was using too much memory :( great entry !
Donut Jam Studios
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incredible artstyle! the best i've seen so far i think. the idea behind recording a loop is really nice but i feel it's a bit underutilized. the double jump by exploding is really not intuitive i had to read to comments to understand, so i feel like a better tutorial could have helped (i say this but our game has the same problem oops). overall really solid entry!
I love this game, it's so neat. Great presentation (the terrains are super cute), the gameplay is easy enough to grasp, and I love watching the numbers tick up even though I don't understand the math! One tiny thing, but that's on me: my mouse doesn't have a middle button, so is there another way to drag the map besides that? Other than that, great submission!
Adorable, relaxing game with very cute art. I like the idea that the challenge is making a pretty path rather than any hazards for the kitty. If there ever is a full release though, I think it'd be sweet to let the kitty interact differently with each building element, even if it's purely aesthetic!
Adorable, relaxing game with very cute art. I like the idea that the challenge is making a pretty path rather than any hazards for the kitty. If there ever is a full release though, I think it'd be sweet to let the kitty interact differently with each building element, even if it's purely aesthetic!
Very well-made, this feels like a complete game. The presentation was great (especially the music, banger), and the mechanics were pretty easy to grasp. The levels feel quite open-ended since I managed to complete a couple of them with items left over. I couldn't figure out level 7, but I'll get back to it eventually!
Very well-made, this feels like a complete game. The presentation was great (especially the music, banger), and the mechanics were pretty easy to grasp. The levels feel quite open-ended since I managed to complete a couple of them with items left over. I couldn't figure out level 7, but I'll get back to it eventually!
The premise was easy to understand, and the puzzles offered surprising depth, especially with the added mechanics every few levels. I found myself going "Oooh" out loud a couple times. I liked the sound design, especially the "walking" sound effect. The only oversight I noticed is that the undo button is set to a physical location on the keyboard, so for me using a Swiss QWERTZ keyboard, undo was actually "Y". Other than that, great game!



