I enjoyed this take on a puzzle platformer :)
alecksalecks
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Solid game; I'd like some kind of score or time tracking to know how well I'm doing. This has a really pretty isometric style and you really feel like you messed up when something inevitably goes wrong. I think a few levels ramping up to the one you see in the game would be useful to build up skill. Great game all around! 😁
I like the rhythm of the game, it's quite relaxing and not too difficult. Personally I would like to see some pace injected into the game and some rhythm game features like a combo meter. The game has really good polish and decent content . I would love the main gameplay loop to be a tad tighter is all. 🦆
Solid game, I like the concept, it would have been nice to have a bit more control. Here are my suggestions:
- Let the player set the desired take off trajectory by spinning the planet, once selected, the flight becomes scheduled at that angle
- Make the difficulty easier to start with and ramp up
- More game speeds & pausing
- Scale up your operations. Slow down the rockets and have multiple rockets available for deliveries to be controlled independently. Trajectories depend on asteroid scaling, so understanding which asteroids you can't scale and planning for future trajectories becomes more involved. This introduces a deeper memory and planning component to the game.
The game is technically impressive and the concept is great, it plays well and sticks the landing.