What a sassy rat! Some in game guidance would be helpful to fully grok what to do and when. Nice work!
Play game
Rat Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #358 | 3.444 | 3.444 |
| Theme | #385 | 3.472 | 3.472 |
| Visuals | #504 | 3.611 | 3.611 |
| Enjoyment | #861 | 3.028 | 3.028 |
| Overall | #912 | 2.912 | 2.912 |
| Gameplay | #1100 | 2.556 | 2.556 |
| Audio | #1889 | 1.361 | 1.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
-You're trapped in a room with a rat and a nuke launch button, what could POSSIBLY go wrong?-
I interpreted the theme as a warning, "NOTHING can go wrong, or else EVERYTHING will go wrong".
I thought a good way to do this would be to create a game where the player must stop something from happening, or else something bad happens.
What code and assets did you not make from scratch during the jam (if any)?
I used the Outline Toolkit by Charles Oliner , heres the link -> https://assetstore.unity.com/packages/tools/particles-effects/outline-toolkit-98020
How many people worked on the game?1


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