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Bomb Disposal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #193 | 3.700 | 3.700 |
| Enjoyment | #435 | 3.500 | 3.500 |
| Visuals | #458 | 3.667 | 3.667 |
| Gameplay | #471 | 3.267 | 3.267 |
| Overall | #488 | 3.344 | 3.344 |
| Audio | #771 | 2.967 | 2.967 |
| Innovation | #785 | 2.967 | 2.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is used in a sarcastic sense as when disposing of a bomb many things can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Font, and sound effects. (Description lists where I got them from)
How many people worked on the game?1
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Comments
Great game! I really enjoyed how the puzzles were implemented and it was interesting take on the bomb disposal type of games. I'm not sure if I'm dumb or if it was explained, but I could not figure out the combination lock whatsoever. The hint system for most of the minigames was sort of helpful, but I'm not really sure how it connects with the lock. Either way, great job!
I remember thinking that bomb game would fit the theme when the theme was revealed. Well done!
Really enjoyed the game and the art! It reminds of of "Keep talkin and nobody explodes" or something like this ;) It would be cool if you add a retry button when you loose or win! I won, the second try :) Did you try Angry Shepherd? Thanks!
First of all, I really love the art style, the game is short but that doesn't matter. Anyways, I really had a fun so thank you!
I would be glad, if you could also rate my game :)
Overall, it is a cool game, and everything works great. I did notice that the puzzles vary in difficulty, which is fine, but the one where you have to remember nine numbers felt a bit too hard—at least for me. To balance it out, I think reducing it to 4/5 buttons would make it more manageable.
I also ran into an issue where, if I cut the wrong wire, I got stuck on the loading screen. It is not a big deal since restarting is quick, but I thought I would mention it.
One detail I really appreciate is the sound feedback for every action it is a great touch and makes the game feel very polished.
Regarding the lock that prevents the disarm button from being used, I understand why it stays locked until all puzzles are solved, but it still feels a bit unfair since you already know which wire to cut. My suggestion would be to make the final hint independent of the puzzles and instead reveal it in the last puzzle that gets solved. That way, the disarm button wouldn’t need to be locked, and players could take a risk and attempt to disarm early if they wanted to.
It was enjoy to play this game 3 times
Cool idea ! I didn't know at first what to do with the wires but overall i made it through !
It is a cool little game. The rotating parts felt a bit too strict and the number pad would've been better if it had . . . numbers for the memory puzzle, but overall it was neat.
I will be deducting visual points however cuz of the little cube in the bottom part of the bomb. It messes with my sense of perspective.
Thanks! I didn't mean for that cube to be confusing. I tried to make a indent I guess for visual interest.
The game was too difficult for a beginner like me. But I still found it enjoyable
Very short but with some cool idea behind the little puzzles, you also took time to add a bit of randomisation on each restart too.
Congrats for your first game you can be proud !
a very cool game, congrats on finishing it
a fun game :) it would be nice if there was a restart button when the bomb exploded. Creative idea that fits well to the theme.
Very small but effective game, reminded me a bit of bop-its. I enjoyed myself a lot figuring out each challenge one by one. I'd love to see some more bombs, with different puzzles on each one.
Good game, enjoyed it, when I cut the wrong wire (feels like I shouldn't be here now) it exploded (as expected) and.....and......and nothing else, can add like a restart button, maybe some levels with different difficulties
Yeah, I was gonna but I ran out of time.
Good game, can add more mechanics and tougher puzzles for the depth. GG.
Good game, can add more mechanics and tougher puzzles for the depth. GG.
Nice game! I feel it was quite inspired by the widgets in keep talking and nobody explodes, but the execution was very well done. Would be nice if it was a bit longer.
Fun art style
Really good job for a first game and going solo, I enjoyed every mini game (though I admit I did look at the hints). It would have been nice if the bomb exploded in more conditions than time to really give the feeling that nothing can go wrong. But good job!
Thanks! I was actually thinking about making more of the tasks explode the bomb, but I felt that it would make the game too difficult and might cause people to not want to play.
Nice and simple puzzle game! The art fits the game well. I really like the element of randomness when replaying, and the puzzle that require others to be solved first adds some depth to the game. Would love to see more puzzle variety in the future. Keep up the great work!