If anyone is reading this, go play → Apoapsis
Roope Korpela
Creator of
Recent community posts
Thank you for the nice comment, Shogun! I shared it with our team. I’m really glad you enjoyed the game. Also happy you liked the Jolly Roger skill tree, that was kind of a random idea and I wasn’t sure if I should do it like that, but I decided to go with it. 😄
And thanks a lot for reporting the bugs as well. We’ll fix those when we find time and energy to do an update for the game.
One of the best games of this jam (if not the best). I’m amazed at how well everything works together, the audio, art, and gameplay. 5/5
I didn’t manage to reach the end yet. I ran out of bullets against two monsters. I think I used my bullets and saved, and then I couldn’t find more ammo. I’ll try to finish the game the next time I play.
I’m going to follow you guys, you clearly know what you’re doing. Keep up the good work 💪
NICE! I really enjoyed this one. The music is so good! Who made the song? I tried to look for the composer but couldn’t find it. Maybe you could add each person’s role in the credits?
I liked the dissolve effect when an enemy is killed. And I was pleasantly surprised that there were upgrades when I finally found the stairs!
Great job guys!💪🏼
I liked the typewriter effect with the symbols. The audio was pleasant and the visuals looked good overall.
I did have some trouble figuring out how to play though. The enemies didn’t seem to do anything, and I couldn’t figure out how to get the hexagons. I did place exactors on the rocks, but I’m not sure what that does.
I think it’s cool, and it feels like it just needed a bit more time. I hope you guys can do a small update after the jam to to make it more playable!
Character art is great and it looks clean in both the gameplay and the menu. I liked the music as well.
To my taste, the gameplay felt a bit simple since I was mostly matching patterns. I am not sure how it could be expanded, but maybe it could ask a little more from the player in recognizing the situation at hand.
Just sharing some thoughts. I think it is an excellent entry. Well done!
Thank you! I agree, Zikk, our voice and SFX guy, did a great job once again on this game. I also agree that there are still places where more SFX could be added.
I am not completely sure that more voice lines would always make it better. I think the four custom upgrade SFX work really well, and for a game jam it might have been too much to also ask Zikk to create separate voice lines for upgrades. That said, I hear you. The voice lines are great, so there are definitely places where adding more of them could enhance certain actions and moments.
I am really glad you had fun playing!
Cool game! It’s impressive that you made everything from scratch! The pray mechanic is great and it looks visually nice.
I was kind of hoping I could hold down the direction I’m moving in, but I’m not sure how that would work with the turn-based mechanic. Maybe holding the key for a short threshold of time could trigger the next tick?
Interesting game! I completed both easy and hard modes.
It took a little while at the beginning to understand how everything works, and I didn’t really notice much of a difficulty increase in hard mode. I would suggest making the mechanics a bit clearer and increasing the difficulty more in hard mode. :)
Impressive entry! Its nice to see 3D game in this game jam! Well done!
One suggestion for improvement: make the UI text of the letter bigger, its though to read the hand writing so I read them through UI text, but the font and box is a bit small atm. Maybe bigger font and additional button to swap it to the UI text instead?
There is an island in the bottom-left corner. When you hover over it on the minimap, it indicates that’s where you need to take it. The intro voice line and the one after defeating the kraken also hint at this.
I totally agree there should be additional indicators to make it even clearer. If we update the game after the jam, that would be one of the first things I’d add. Thank you for playing! 🙏




