Cool game! It's too easy to get hit by an enemy so maybe you should make the colliders smaller. Also maybe implement an hp mechanic so getting hit won't mean having to restart the game immediately.
Good job!
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1237 | 2.604 | 3.833 |
| Gameplay | #1460 | 2.038 | 3.000 |
| Innovation | #1497 | 2.038 | 3.000 |
| Overall | #1525 | 2.057 | 3.028 |
| Theme | #1559 | 2.038 | 3.000 |
| Enjoyment | #1564 | 2.038 | 3.000 |
| Audio | #1736 | 1.585 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are the Last Hope for Lighting a Storm Shrine, if you die, humanity is finished. There's but one narrow path to victory
What code and assets did you not make from scratch during the jam (if any)?
Ambient Rain SFX
How many people worked on the game?2
Love the concept and the sprites, but the physics could have used a lot of polish. I think they're way too snappy for a game like this, and the lack of coyote time is really felt, (if there is some, I think it's too subtle). One thing is that I think the map is too dense for such a high move speed. It feels like I can't make micro-adjustments to my position because of how tiny the tile size is and how fast I move relative to the tile size.
Over all though I had some fun, I just didn't end up finishing it cause the physics got more aggravating than fun after a while.
nice platformer! great art :) only thing I noticed is that the fish hitboxes seem inconsistent and the controls are a bit weird to me, but I think that's just preference
Leave a comment
Log in with itch.io to leave a comment.