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zleze

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A member registered Aug 16, 2024 · View creator page →

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Yes, it specifically happens when detached. Thanks for getting back to me about it!

I have a weird issue where when I hold left-click on a note, even if I'm trying to drag it around, the note starts to slowly expand. It eventually takes up my entire screen and the only way to help is to either manually scale down the note in scale mode or close out of the note and bring it back up. This happens no matter why I'm left clicking: whether it's to edit the description, pin/unpin, or dragging the note around. Good app other than this issue!

thank you! glad you enjoyed the music :D

Thank you! If everything was working correctly, you shouldn't have had to restart from level 1 every time you died if that's what you meant. There's an option to start the game from any level you've unlocked, so if you died on level 3 then you'd be able to start from level 3 again. Were there problems with that system?

Cute game. I had a lot of fun with it until but had to give up after hitting wall and running out of money. I reached a point where the only way to progress was to fight some pirates but I had zero cookies and zero gold so I was unable to progress. Over all love the concept, it was a sillytime!

i'll keep that in mind, thanks!

reloading felt very satisfying, as did trying to fix weapons. definitely panicked a few times when my weapon jammed and i was in a bad spot. good job!

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thanks for the feedback! i attribute the lack of ratings to the lack of a web build in our case. we also haven't been rating many other games yet since we were recovering from the stress of the jam. (we were a bit too ambitious with this one and tired ourselves out)

i didn't think about randomizing radio placement, mainly because i wanted the players to get better by practicing levels multiple times, but perhaps randomized radio locations in hard mode would be a good idea, we didn't do that. thanks again for your kind words!

pretty fun concept. the solution to the phone mini-game felt a bit cheap but either way i enjoyed it. good job!

Interesting gimmick. The perspective was a bit janky at times but other than that it was playable.

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LOVE this take on the theme. My only real critique is that the audio got a bit repetitive the longer i played and that some movements (like picking stuff up and getting inside/outside the robot) felt a bit slow at times. This is very engaging though, it's very fun :)

I love the art so much!! Cute concept but in practice really hard to control. The audio was really charming, though it got annoying after repeating from the start each attempt. Over all it was silly and fun!

Thank you so much! Yeah, unfortunately there's no way to progress if you forgot the tray other than discarding what you're holding and grabbing an entry tray. I wanted to remedy this but ran out of time, so I didn't get to. If I had more time I probably would have taken the physics object route and let the player put objects wherever they wanted so that they wouldn't have to worry about inventory space. Thanks for your feedback, it means a lot. I'm glad you enjoyed the game!

Was a fun time. Parrying was super satisfying. Maybe I missed it but it wasn't immediately obvious what the flamethrower was doing to me. Still the fast pace was definitely nice!

Thanks. You're definitely right, the controls and gameplay were a bit of an afterthought as we scrambled to get all the assets and basic mechanics working. If I could start again, I might have gone for a more Papa's Pizzeria type game where the cooking was a bit more dynamic instead of just single-screen mini-games. In the end this turned out more like an interactive art project. Thanks for the kind words! :D

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Loved this :0

Felt very satisfying to play. It struck a nice balance between being challenging and actually fun to play. I got to the end in about 12 minutes (I might just suck lol). It's got a nice atmosphere. With some sound effects this could really stand out.

(EDIT:  comment posted twice so I had to delete my previous one)

Cute and fun arcadey game! I found that it was easy to accidentally get a bunch of sushi stuck in one place, then I wouldn't be able to remove the line I drew. At that point I was pretty much soft-locked. I like the art a lot!

Hello! If you're interested to see the direction this game goes in post-jam, we've uploaded our first devlog: https://zleze.itch.io/klackaroo/devlog/909355/post-jam-progress-1

Thanks for leaving this review, it's what convinced us to go through with creating a post-jam version to begin with. :)

Thank you! This is the second comment we've gotten related to AZERTY keyboard layouts. I'm happy you offered to fix it, but I think we've got it under wraps for the post-jam version! The way we were handling the typing challenge before was not optimal, we created what is effectively our own version of a textbox instead of using the one provided for us by the engine. This was because of a massive oversight on how we could handle the text being displayed with the correct styling.

The new version I'm working on now makes use of Godot's TextEdit node, which I believe by default has support for different keyboard layouts. If it doesn't, I think we could figure it out from here. Thanks a lot for letting me know about your problems with AZERTY, it's helpful to know. Glad you enjoyed the bit that you got to play!

Really fun and kind of horrible but in a good way. Reminds me of surgeon simulator, great job!

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I like the idea, and there's some nice concepts, but the physics were quite frustrating from time to time. I also think the angel moved way too slow. Good for the time constraint though! I also like your interpretation of the theme.

As others have said, you put a nice spin on the theme. I'm probably not the target audience for this but it was some nice eye candy for a while. :)

Best story-based game I've played in this jam so far. Game crashed on the car hotwire segment once, and I got stuck on the safe once as well, but I beat it on my third try. Funny game, as someone else said very charming. This game is very underrated, wish it had more ratings.

Very simple. I'd say the game's main strength is its very distinct style. As someone else said, it's very surreal, I love the weird lighting and models. I also just had to review this, there's a silly cat, how could I not?

Fun time even if a bit on the short side.

This game had me gaslighting myself into believing I had pressed a key when I hadn't, good job, fun game!

Favorite game of the jam so far, totally not skewed by the fact that teto's in it.. well maybe a liiittle.

Seriously though very fun and silly! It's a cute arcade-type game, my only real critique is that I think it could use a bit of balancing but maybe that's just cause I'm trash at it lol. 

Love the concept and the sprites, but the physics could have used a lot of polish. I think they're way too snappy for a game like this, and the lack of coyote time is really felt, (if there is some, I think it's too subtle). One thing is that I think the map is too dense for such a high move speed. It feels like I can't make micro-adjustments to my position because of how tiny the tile size is and how fast I move relative to the tile size.

Over all though I had some fun, I just didn't end up finishing it cause the physics got more aggravating than fun after a while.

Good for a game jam game, but the execution could have been done a lot better. I got stuck under the map, and a battery i was carrying also clipped underground once. I think it would have been better to polish the physics and functionality over adding more levels.

Really fun! I enjoyed getting all the achievements. I got the final "Pace" (did you mean peace?) one and then pressed the button right after lol. Silly game, love it.

Ah, thank you! I had heard that there were problems on Opera GX. As for the AZERTY layout, we didn't test the game with anything but QWERTY, but that's most likely not a problem since our engine should support AZERTY. The problem is most likely with Opera, but we will have to consider testing other layouts when it comes to the post-jam version. Again, thanks for your reply.

Thank you so much! :)

Terry's model and animations were done by another contributor (Qordan). I did all the sprite animations and the enemy models + animations. In terms of how it was done, it was pretty basic blender modelling that you can learn anywhere else. I recommend you look into how to model low-poly character models in blender.

 Learn the basics by replicating what other people have done, and then branch out slowly by making original character models. For the animation style on the models. we set the keyframe interpolation mode to "continuous" if i remember correctly. Glad you liked the game, I really appreciate the kind words!

That's really weird. Mind telling me what build you were using? If it was web, what browser was it? Thank you for your feedback. :)
P.S. This game doesn't support caps lock because of the way it was programmed, sorry about that!

Very odd visuals, but the art is impressive. Interesting approach, it feels like the video game version of a comic/short story.

For having done this in as little time as you did, it's great! Trying to keep up with the speed had me stressing out. I could see this as a super difficult warioware mini-game. The visuals are also very appealing.

Fun game! Definitely the game with the longest playtime I've played for this jam so far, it had the most content. Some of the later levels felt pretty easily cheesable, but that's not a huge problem. Had a lot of fun with this one. :)

This game's strength is definitely its visual identity. Silly game-jam game, not much to say about it, but I'd like to see more fully fleshed out games in this style, it's very pretty! Plus, the goats are very cute.

Gameplay wise, I think it just ended up getting too chaotic too quickly, maybe if the difficulty went up more gradually it'd be better.

Loved the artwork and concept, music was pretty good too. I don't actually mind the difficulty as much. My main gripes are this:

- The fact that the background is not parallax and is static makes it very hard to tell where I'm going, I actually thought the game was broken at first because it didn't look like i was moving. IDK if this was intended or not, I downloaded the executable to be sure and it was the same there.

- For such a fast-paced game where you're probably gonna die constantly early-on as you learn the ropes of the game, having the music reset every time you respawn can get quite annoying. I like the song, but hearing the first 15 seconds of it repeat constantly as I try to get used to the controls is not fun.

Other than that, I loved the concept, I like the idea of juggling between ship maintenance inside and ship navigation outside, It'd be nice to see that expanded with more polish! I also appreciate the asteroid density option, it's great for people who aren't into the difficulty, or even if for some reason they want it to be even harder.

It was a cute game but the repetitive audio loop made it a bit harder to get through. I like the interpretation of theme, the art is cute, and the concept is charming. The gameplay over all is lacking in substance, but for a game jam game this is pretty cute. :)

Funnest game I've played so far in the jam. It's very simple but I think that's why I like it! A few notes I had:

- I think you get all the upgrades too fast, it took me like 4 rounds before getting everything, I'm not sure if that was intentional design decision though.

- I didn't feel too motivated to avoid hitting people, I was making bank anyway (probably because the upgrades weer so easy to get) so the people hardly mattered to me after first 2 or 3 rounds.

It was very fun! I think the audio could use a lot of work, but this game is very charming and has a unique identity. I love the combat mechanics, they're simple to understand but the combination of front and tail attacks as well as the careful timing is really clever. Even though I didn't care about hitting people, it was fun timing my attacks anyway so that I could hit a kaiju and the building at the same time while not hurting humans.

Overall great game. :)