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(+1)

No problem! Thanks. It was an oversight on our part to not include a control scheme in-game, so thank you. We were overworked with art, level design, sound design, and programming. We submitted our final additions only a few minutes before the deadline and by then we were so sleep deprived that we just wanted to go to bed. If we weren't so tired, we would have remembered to implement one. The answer as to why we didn't is really that simple, we were sleepy and forgot, since our team usually prioritizes other things. Thank you for your criticism, hope you can still find some enjoyment in it!

 Lastly: We did know the fact that a lot of people haven't played this genre, we weren't blind to that fact, it simply wasn't something we cared about. For this jam, we decided to primarily focus on developing our programming skills with the whole procedural world thing, but I appreciate your concern. We knew what we were getting into, but to avoid causing confusion we should probably prioritize the experience of unfamiliar players in the future.

No worries.