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Well, like I said it wouldn't be fair to just leave a negative review without actually playing your game. I'll give it another chance in a bit. Nothing personal. But maybe next time you do a jam, keep in mind that most players haven't played every genre and almost no one reads the description. I personally have never played the binding of Isaac or any games like it. I think the control scheme is very unusual. I have played enter the gungeon which is similar but I used a controller. But like I said, it takes like 2 minutes to make a UI with text explaining controls. I didn't even join the jam myself until there was only 3 days left, and I have all that in my game. Including a settings menu. And I'm a solo dev. It doesn't take that long.

(+1)

No problem! Thanks. It was an oversight on our part to not include a control scheme in-game, so thank you. We were overworked with art, level design, sound design, and programming. We submitted our final additions only a few minutes before the deadline and by then we were so sleep deprived that we just wanted to go to bed. If we weren't so tired, we would have remembered to implement one. The answer as to why we didn't is really that simple, we were sleepy and forgot, since our team usually prioritizes other things. Thank you for your criticism, hope you can still find some enjoyment in it!

 Lastly: We did know the fact that a lot of people haven't played this genre, we weren't blind to that fact, it simply wasn't something we cared about. For this jam, we decided to primarily focus on developing our programming skills with the whole procedural world thing, but I appreciate your concern. We knew what we were getting into, but to avoid causing confusion we should probably prioritize the experience of unfamiliar players in the future.

No worries.