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psychotoke

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A member registered Aug 23, 2023 · View creator page →

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Thank you!

Thank you Ategon! If you want to check out the post jam version, it will be released after voting is over. :) A lot of new stuff and changes based on feedback. FPS camera, expanded minimap, colored keys, longer tip persistence time, bug fixes and more!

🙏🏻

So the way it works is sort of like a minimap, only it will display the icon regardless if it is above or below you. When an icon is near the top tip point of the black arrow, that means it is in front of you. If you don't see anything in that case, it is below or above you. I'm not sure how to make above/below indicators, but I will look into it.

Thank you for the feedback! I hadn't thought of a creepier walking animation, but that might be a good idea!


The sound effect I did have in an early version, but since I check if she's visible on update, the sound effect would constantly play (even when I had it wait to complete first, which caused other issues like her not freezing immediately). But now that I have all the time to work on the game, maybe I will revisit that! 👍🏻

The post jam version includes an indicator of how many keys you got, but I hadn't planned on showing each individual door. Though now that you mention it, it might be a better idea than just showing how much you have. I'll get to work on that tonight!


I really appreciate comments like this. If you have any other suggestions for things that could use some work, feel free to let me know! 😉

Thank you! Did you have any more feedback other than the lag and the controls/camera? Those are issues I'm already aware of and fixed for the post jam version. Did you have any trouble with finding things, or notice any glitches? Thanks again

Ah my bad I must have missed that

It's mostly the level design and the clever puzzles that I think was great. The art is cool too though. It's got a retro vibe with its own personality. I meant a restart for the whole game. I guess there was an exit button tho lol I'm sleep deprived atm. But the jumping isn't high enough to get out of that area. Unless I missed something.

Incredible! I think this one is the longest I've played out of anything in the jam! By far my favorite one now. 

I give it 5 seesaws out of 5!

Design wise, I thought it was pretty good. The levels are really thought out, and I can tell you spent a lot of time planning it all, and the art is great. That being said, development wise - it needs a ton of work. There are a lot of bugs, the controls are a bit weird, and the fact that the only audio is when you click restart was an odd choice (I would have made the jump sfx before any other sounds). As far as the bugs, as I said there were a lot. The first one is that at the first door, if you walk against the wall you will fall endlessly through the ground (see attached screenshot).  There were several strange collider issues like this throughout the game. The second bug I encountered was if you fail to jump over the green (thingy?) in the first room to push it to the left and accidentally push it against the other one next to it, they both get stuck and you can't push them anywhere. Next, I was in the room after the statues that shoot the red flames - I walked into a door that led to a blue area (which was a really cool, upside down room - again the design is great, just the execution needs work), but there was nowhere to go, and I couldn't go back through the door. I noticed that pushing E in that room placed a permanent big blue crystal over the player's head, but beyond that none of the controls did anything, and restarting just restarted that room. I found myself having to refresh the browser multiple times in order to force a restart when bugs happened. 


Having said all that, I think your design skills are excellent. They just seem to outweigh your other skills by quite a bit. I suggest the next jam you do, to join a team where you are the lead designer. It's clearly where you shine. I loved the level design, the puzzles, the art, the transitions between scenes, basically every aspect of the design side of the game was superb, so great job on that! Anyway, here's the image I mentioned above:



That's the same way I am with my game lol. People were saying they got really scared from it And I wasn't getting scared by my game at all. Oh by the way it wasn't exactly the jump scare that got me. It was just a general vibe of the whole game had me feeling like I was on an acid trip or something lmao. I have schizophrenia and it almost felt like I had an episode coming on 🤣 I was literally like "oh sh* maybe this is a dream"

Well done! That was funny that I thought you guys made the other Alien 51 game 😂

Anyway, here's my score :D Nice game guys! Music is my strong suit, but I've never been too great at rhythm games, but I think I did okay!


So creepy! I'm not usually into horror until lately. My game is a horror game too, but I don't think it's this terrifying lol

I genuinely had to turn it off after the first "you cheated!". Could be because I didn't sleep last night.

But great job! I was literally questioning reality for a second there. Not personally my kind of game, but for the type of game you were going for I'd say you nailed it! 10/10 would play again if I need to stay awake a little longer lol

Dude... I am trying to think of something critical for you but that was awesome! Not a single bug or issue, the game was fun, the concept was original. Great job! 

Oh, I have one thing for ya - the embed is too large for the page. I was able to go into fullscreen so it played fine, but just a page design tip - don't set the embed to 1920x1080. It will spill off the sides of the page. ;)

Thank you! Yes, the FPS camera and improved guidance are already done in the project. Just waiting on the voting period to end, as I prefer to use the same game page as the jam game to post the updated version. I didn't start until there were 4 days left, so there was a lot that was unfinished unfortunately. I wanted to add more of a story element to the game, iron out lots of bugs, and make a lot of the enivronment interactable. Much of that has mostly been finished already. Can't wait to share it with y'all!

I can tell the map is procedurally generated, because half the time there is no way to progress and every time I die, the map changes. I would suggest if you are using procedural generation, to make sure you aren't generating broken maps. Other than that, the gameplay was kind of fun and despite no description on what the controls were, I was easily able to figure them out since you made good choices on what they should be (WASD, Space, and LMB are always solid choices for shooters). 

Here's where I need to get a bit more critical (it's good for you, trust me) - 3 people is quite a bit of manpower to only come up with what you have here. There were no clear goals or story elements, dialogue, or reason to play at all. It felt like a prototype.

But, if it was your guys' first jam game, then great work!

A good jam game. My only gripe was having to click the ship every time I want to move. It would make sense to have to do that with multiple units to control, but with only one it seems like it would have made more sense to only have to click once to move instead of twice. Other than that, solid graphics and audio, and I love the fact that I didn't have to read any of that and it was all voiced. Nice work!

Thank you! 🙏🏻 

Thanks bro, lotta fixes and improvements coming soon!

I definitely did! Hope to see this make it to Steam eventually with a full release, if you're up for it!

I have a pop-up tip that comes up every 60 seconds if you never open the settings menu, but it's gonna be in the post jam version

Thanks for the in depth review! There is a radar, and it's getting expanded upon in the post jame version, along with FPS view ;)

You should!


The Manor of the Stone Maiden is a weeping angel style horror game, made with the synty polygon horror mansion pack. Many major updates are already underway and will take effect once voting is over!


-Search for keys and ritual items to stop the Stone Maiden

-Try not to look away from her too long, or she will get you!

-A beautiful haunted estate awaits your exploratory nature!

-In-game difficulty settings and radar, built into a nifty in-game cellphone!

-Many many updates already underway, and some of them are already done and waiting to be published once voting is over. And a surprise awaits those who beat that version of the game!

Thank you for playing 😁

This was so hard but so much fun! I couldn't beat it, but that's because I am not great at typing fast. But this as a concept is incredible and so original! The visuals and audio were amazing, and so was the gameplay. I just wish I was better at typing 😅 This is definitely in my top 5 from this jam. Well done!

Thanks for playing! You can adjust the volumes in settings. :)

Thanks for playing!

Some great suggestions! The first person camera was highly requested so I've went ahead and already implemented that into the post-jam version, which I will make public once voting is over. Thank you so much for your in depth review and sticking with it til the end despite the motion sickness! I'm about to try your game and I promise to give yours the same attention level! Thanks again 🙏🏻 

Thank you so much!

No worries.

Well, like I said it wouldn't be fair to just leave a negative review without actually playing your game. I'll give it another chance in a bit. Nothing personal. But maybe next time you do a jam, keep in mind that most players haven't played every genre and almost no one reads the description. I personally have never played the binding of Isaac or any games like it. I think the control scheme is very unusual. I have played enter the gungeon which is similar but I used a controller. But like I said, it takes like 2 minutes to make a UI with text explaining controls. I didn't even join the jam myself until there was only 3 days left, and I have all that in my game. Including a settings menu. And I'm a solo dev. It doesn't take that long.

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Ok. I'll read the description and try again, but I should let you know, I tried all the typical buttons (E, LMB, RMB, ESC, TAB, SHIFT, SPACE) and nothing happened. I even pressed every letter on the keyboard. If I read it and see that the controls are buttons I already tried, I probably won't bother trying again. If you don't include in game instructions, at least make the controls what you would expect them to be.

Edit: just read the description. Arrow keys to shoot? That's the very last thing you'd expect controls to be. Extremely unconventional. It's really simple to type some text into a UI in your game. Takes like 2 minutes. You should know, people are going to rush through playing submissions so most people won't read your description.

Thank you!

Really fun man! I enjoyed it. Good work you two!

Dude this was sick! Loved it. Though I never saw a fake ID. At a certain point I just started accepting everyone lol

That was pretty cool!

Fun gameplay, didn't like all the sound effects. I can tell you did it with your mouth lol

I get that there wasn't a lot of time, but that's why there's sites like pixabay.

Just being honest, don't mean to be harsh.

I had no idea what to do. I don't think it would be fair to give you a rating.

Pretty cool. Got killed a lot lol