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psychotoke

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A member registered Aug 23, 2023 · View creator page →

Creator of

Recent community posts

Thanks. What do you mean you could see some edges of the screen? You mean you couldn't? Make sure you're in fullscreen, as the web player doesn't show the entire screen for some reason. If you mean in the main menu, where you can see a few pixels of the game I am aware of that and I will fix that once voting is over. :)

I don't hear any audio and can't tell what the customer wants. I rang the bell again, multiple times and nothing would happen. A bug maybe?

Thank you! Glad you enjoyed it

There is a sensitivity slider in the main menu and in the pause menu.

Thanks for the nice comments though! :)

Thanks for playing! I spent most of the allotted time making sure everything runs smoothly. After the jam, I may add more content.

Thanks!

Love the graphics!

Cool game, really difficult though. It gives like 3 seconds to make a burger. I couldn't satisfy a single customer. Maybe give the player a bit more time, at least in the beginning?

Neat. I like the characters. Fits the theme and has a unique feel to it. If I have any competition to sweat so far, it's probably this one. Good job!

Interesting submission. More of a graphical display than a game, but fits the theme well! 😅

Pretty fun. I like the graphics. Very old school.

Interesting, but doesn't seem to have anything to do with the theme. Was fun though!

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Let's gooo! Can't wait to try it out man I'm downloading it now. Cheers!

Edit: Oh it's your GDD lol

Man you're getting a lot more prepared than I usually do before posting on itch haha

Thanks a million!

Thank you :)

Very Nice! Only feedback I would have is 1. Make the player move slower when they reload, to add a bit more difficulty, 2.Increase the brightness at night time, or add more torches, 3. Add music.

Overall, one of my favorites in the jam so far, as far as fun level! And I'm halfway through playing all of them, so good job!

Nice starting point. There's a lot I can see didn't get done that you were planning, like the timer and kill count. Also, a way to exit the game other than making it windowed would be nice. I pressed Alt+Enter to make it fullscreen before I realized you didn't have it, and had to use task manager to close it when I was done. I'm guessing you didn't have a lot of free time to work on this, but what you had so far was pretty decent. I'd love to see what you can add to this once you have some more free time on your hands! For what it was, good job!

Nice little project! Good work!

Wow, Marti! Freaking awesome! Great story, tight clean gameplay, all very good! This is why you're the man! Well done, sir.

Finally was able to play it after wrestling with my antivirus. Neat game for what it is, a lot of stuff to read but that's to be expected from a text adventure. I loved the UI and the ambient sounds. Overall great work!

Of course I did. I think it was because I was downloading a big game while I was trying to run it. I am going to bed though, I will try again tomorrow.

It's probably because I'm in the middle of installing a big game. I will try again in a bit when it is done.

For some reason it won't start. I know I opened it because Windows did its "Windows protected your PC" Junk. I hit run anyway as one does when playing game jam games, but then nothing happened. Isn't even showing in task manager...

Buildings have a lot of health but you can destroy them. If you get your Destruction Meter to max, then press Q you can demolish them with the Destructo Beam.

Thanks a ton! 🙏 

Yes likely a bug because I tried walking everywhere.

I liked it. It added a kind of unintentional humor to the game.

I did, and I moved to every circle that was available and at some point things just stopped happening. I wasn't clear on how the bugfixing "unlock" mechanic worked, so I couldn't figure out what to do next.

Looks really good, but I can't seem to damage anything with the axe, and switching to other weapons doesn't seem to work either. Also really laggy :( Could just be my PC.

Fun! I love the character customization! Good work on this one!

Thanks!

Loved it!!! Great cliffhanger ending! Well done!

Very interesting Wirbus. The gameplay and UI was very cool, but the English was so off I couldn't quit giggling. I got stuck after talking to the boss and didn't know what to do. Still, I love your art style and UI. Was very cool. Good job.

After beating the big guy, seems I got soft locked. Either that or I had no idea what to do next. There was nowhere I could go. Was fun for the minute I could play though.

That was fun! I like the music and sfx, and the concept was really fresh! Nice work!

Cool game!

I'm using something called Game Creator 2 for all my logic, and have very few On Update functions but I don't know how to modify the code to optimize it. It's a simplified visual scripting framework and I don't use a single bit of C#. What lags the game down are these Character Components that handles all the AI for the characters, which I also use for my turrets and other traps. Someone in the discord has managed to optimize them but did not share their solution, although they suggested it to the dev of the asset. 


I'm aware that making a web build would get my game to a wider audience, but it just adds a lot of extra stuff that I don't want to mess with. I have other games that are WebGL versions, but I have already done months of work developing this game and trying to find out what is crashing the web build could take a very long time. All that just to get a few extra people to play my game, and still maybe not that many people. When I'm ready to put it out there, it will go on Steam or something but for now I just need a few people to play test and point out any issues it might have. Which seems to be hard to do. I'm not sure why most people take issue with downloading a game but are perfectly fine with playing it in their browser. It's barely over 130mb and they could just delete it if and when they are done playing it. It's very simple to download and run. Just unzip the zip file, and open the exe.


I appreciate your feedback and advice, regardless.

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Web build does not work with my project, I have unresolvable errors that crash the web build even when the desktop build works fine. Also, the game is a bit too large to work on web build. The amount of enemy and friendly AI that can be in the scene at once, all the sfx and logic, would not run right on web even if it could get it to run at all.

As for the shadows and lighting, I kind of prefer it how it is now.

I was more talking about game mechanics or bugs. Like stuff the gameplay is missing.

I might not even submit to the jam, I have another jam coming up that I am preparing for and I have been resting to prepare myself for it. I originally wanted to try this jam so I could get playtesters and some feedback on my game.