Thanks. What do you mean you could see some edges of the screen? You mean you couldn't? Make sure you're in fullscreen, as the web player doesn't show the entire screen for some reason. If you mean in the main menu, where you can see a few pixels of the game I am aware of that and I will fix that once voting is over. :)
psychotoke
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Very Nice! Only feedback I would have is 1. Make the player move slower when they reload, to add a bit more difficulty, 2.Increase the brightness at night time, or add more torches, 3. Add music.
Overall, one of my favorites in the jam so far, as far as fun level! And I'm halfway through playing all of them, so good job!
Nice starting point. There's a lot I can see didn't get done that you were planning, like the timer and kill count. Also, a way to exit the game other than making it windowed would be nice. I pressed Alt+Enter to make it fullscreen before I realized you didn't have it, and had to use task manager to close it when I was done. I'm guessing you didn't have a lot of free time to work on this, but what you had so far was pretty decent. I'd love to see what you can add to this once you have some more free time on your hands! For what it was, good job!
I'm using something called Game Creator 2 for all my logic, and have very few On Update functions but I don't know how to modify the code to optimize it. It's a simplified visual scripting framework and I don't use a single bit of C#. What lags the game down are these Character Components that handles all the AI for the characters, which I also use for my turrets and other traps. Someone in the discord has managed to optimize them but did not share their solution, although they suggested it to the dev of the asset.
I'm aware that making a web build would get my game to a wider audience, but it just adds a lot of extra stuff that I don't want to mess with. I have other games that are WebGL versions, but I have already done months of work developing this game and trying to find out what is crashing the web build could take a very long time. All that just to get a few extra people to play my game, and still maybe not that many people. When I'm ready to put it out there, it will go on Steam or something but for now I just need a few people to play test and point out any issues it might have. Which seems to be hard to do. I'm not sure why most people take issue with downloading a game but are perfectly fine with playing it in their browser. It's barely over 130mb and they could just delete it if and when they are done playing it. It's very simple to download and run. Just unzip the zip file, and open the exe.
I appreciate your feedback and advice, regardless.
Web build does not work with my project, I have unresolvable errors that crash the web build even when the desktop build works fine. Also, the game is a bit too large to work on web build. The amount of enemy and friendly AI that can be in the scene at once, all the sfx and logic, would not run right on web even if it could get it to run at all.
As for the shadows and lighting, I kind of prefer it how it is now.
I was more talking about game mechanics or bugs. Like stuff the gameplay is missing.
I might not even submit to the jam, I have another jam coming up that I am preparing for and I have been resting to prepare myself for it. I originally wanted to try this jam so I could get playtesters and some feedback on my game.







