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Design wise, I thought it was pretty good. The levels are really thought out, and I can tell you spent a lot of time planning it all, and the art is great. That being said, development wise - it needs a ton of work. There are a lot of bugs, the controls are a bit weird, and the fact that the only audio is when you click restart was an odd choice (I would have made the jump sfx before any other sounds). As far as the bugs, as I said there were a lot. The first one is that at the first door, if you walk against the wall you will fall endlessly through the ground (see attached screenshot).  There were several strange collider issues like this throughout the game. The second bug I encountered was if you fail to jump over the green (thingy?) in the first room to push it to the left and accidentally push it against the other one next to it, they both get stuck and you can't push them anywhere. Next, I was in the room after the statues that shoot the red flames - I walked into a door that led to a blue area (which was a really cool, upside down room - again the design is great, just the execution needs work), but there was nowhere to go, and I couldn't go back through the door. I noticed that pushing E in that room placed a permanent big blue crystal over the player's head, but beyond that none of the controls did anything, and restarting just restarted that room. I found myself having to refresh the browser multiple times in order to force a restart when bugs happened. 


Having said all that, I think your design skills are excellent. They just seem to outweigh your other skills by quite a bit. I suggest the next jam you do, to join a team where you are the lead designer. It's clearly where you shine. I loved the level design, the puzzles, the art, the transitions between scenes, basically every aspect of the design side of the game was superb, so great job on that! Anyway, here's the image I mentioned above:



(+1)

Glad you liked the design it was one of the funniest parts of the production. about the audio i made like on the last hours so i kinda rushed and forgot a lot of things thats why its bad. about the falling infinite i forgot to put a collision blocking the wall 😂😂. and i also made a pause menu where you can reset the level so dont need to restart the browser and i should have explained on the npc talks.  the cristal is the objective of that level (see the attached picture)  you need to grab the cristal than find the exit but i havent realised the bug you said. you was supposed to only collect it when youre next to it. my fault.   it surprises me you think the design is good cuz i dont consider my pixel art skills that good 

It's mostly the level design and the clever puzzles that I think was great. The art is cool too though. It's got a retro vibe with its own personality. I meant a restart for the whole game. I guess there was an exit button tho lol I'm sleep deprived atm. But the jumping isn't high enough to get out of that area. Unless I missed something.

you press the left mouse to use a hook on the walls. its on the controls explanation and the npc talks about it

Ah my bad I must have missed that