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VDYO

97
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A member registered Jun 14, 2020 · View creator page →

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I definitely had a "Oooh, I see!" moment with the screen with the words. Cool puzzle game with a fun twist, good job!

It's fairly intuitive, and I like the Cult of the Lamb-esque cute-eldritch presentation. Overall pretty fun, even though I'm shocked I only got 2 stars for my 500 hearts!

Like some players have said, the way the levels are lined up can make mistakes feel very punishing. However, I have to respect the "evil dev" intent behind, and the creativity that it requires. Great job!

A ridiculously cute game! I had a great time, and I think this definitely has potential for a full release!

As a musician, this hurt my feelings. As a gamer, I did have fun. Good job!

One of our team members played this a couple days back and I thought "Oh, fellow cowboy game! Let's go play that!" I'm glad I waited a bit, or I might've spent every playing session in the quick cue. Ridiculously fun.

Unfortunately, I don't own a PC, so can't play this game to its full potential. However, the concept is very clever, and I think it has a high potential for cool puzzles. If you end bug-fixing this or making a Mac build, I'd love to play some more!

As soon as I reached that one specific spot after all the enemies, I audibly went "Oooh" and got it on the next try. I loved that dungeon crawler presentation, and it was overall a very strong entry. I would've loved a little bit of creepy music, but it still worked without!

Of all puzzle games, my favorites are always the ones where you need to perform under pressure. In fact, I beat the reaper's curse when the timer reached 0! Very stressful, but very enjoyable. Good job!

Yeah stuff was taking a while to load, but what's weird is that once it loaded everything ran smoothly. I don't know what was causing that

Another cowboy game, yay! I know it's unfinished, but I agree you should stick with this one and turn it into a complete game. I can see this working super well as a strategic bullethell roguelike. Good job!

It gets difficult but always stays fair, and the way mechanics are introduced is very intuitive. Extremely cool take on the concept, good job!

It takes a little bit of getting used to, but when you're in flow state it's a fun, challenging time. I think you could definitely revisit and expand this after the jam!

Very cool to see another "pen and paper" aesthetic game out there. The overall presentation of the game is really charming, and I really enjoyed myself playing this game. This might be my favorite entry so far!

This is a very "full game" feeling entry, it's very impressive that you managed to do that in the space of a game jam. I enjoyed the minigame after the countdown, it reminded me of the Stardew Valley fishing minigame. I would've loved a Mac native build, because my laptop is getting up there in age, but other than that you did a great job!

This was a really creative take on the theme! I had a lot of fun, and I particularly enjoyed the pursuit level. Music and art were great, I initially assumed they must've been premade assets, so it's impressive you all managed something of this quality in a game jam. Good job!

I thought this game was very intuitive to play, and I liked how the fuel management complements the physics-based movement. I almost fuel like you could get rid of the overall countdown, because the oxygen count is itself enough of a motivation to explore, but that's a tiny nitpick. Overall, good job!

It took me a second (and a proper read of the tutorial) to really understand this game, but once I did, I had a lot of fun. I'm not super familiar with SF, but the presentation definitely reminded me of one specific game I played on the Wii as a kid (can't for the life of me remember what it's called) :) I had an unfortunate bug where the card slot worth 15 gold wasn't clickable, but it didn't bother the gameplay too much. Good job!

I like the interpretation of the countdown mechanic, it works really well and made for a fun game. As a fellow dev-musician, extra appreciation goes towards the banging track in the background. Good job!

Like the person before me said, this was a really realistic submission. I liked the mix of minigames, but I felt like the ones at the computer were too tempting, so I didn't play the office-space ones as much. Still, a good time and a good jam submission!

Very cool game, and interesting take on the countdown mechanic. I also appreciated the way you have a simple concept / mechanic and just build up on it with the powerups. The SFX was also cool, but I admit I would've loved to hear some music too (and if you ever make a full release and are looking for a musician...) Other than that, excellent work!

I always love when a puzzle game gives me a narrative reason / stakes to want to do the puzzles. I thought the puzzles were fun, but I am very dumb and for the life of me could not figure out how to finish the diagnostics one. Are you supposed to get consecutive greens vertically or horizontally?

The presentation was really polished, and I had a good time trying to rush back to the door. Even the levels I couldn't complete felt like I could've made it if I played a little cleaner, which imo is exactly the kind of feeling you want to evoke with games like this, so good work!

This is a really interesting concept for a game, and the music was super intense, which I approve of. It took me a second to get the mechanics but once you get it, it's a blast (ahah)! Good job :)

Incredible presentation. The voice acting (especially the Marc - HR path) is really strong, and the phone SFX is super satisfying. Did I get my chopsticks? No. But did I have a good time? Also no. 10/10 would play again.

Very impressive submission. I'm a chronic overworker, so the narrative hit like a truck for me, and it was fantastically well-supported by the presentation (especially the art and VA work). And the minigames where you perform these pointless corporate tasks were just the cherry on top. Good job!

Man I think y'all made the game jam game of the year. This made me wish we put more tumbleweeds in ours.

Interesting take on the theme! I liked the controls and fun fact, if you quickly tap another direction right after attacking, you can do a sweep-like attack. I love that type of skill-expression stuff. The presentation was good as well, so it might be worth taking the extra time to implement everything you originally intended! Good job :)

Ahah cool meta way to make me relive this Sunday afternoon. I appreciated the "one stroke" programmer art sections (pictured below for documentation). Good job!


It worked for us, but I guess it would depend on your computer (and we made the game so it feels easier to us). For what it's worth, we didn't intend for players to react to the sun stopping, so there's a small window where you can shoot right before the sun hits noon! Thanks for playing :)

I like the double meaning of countdown: how you have a time limit BUT ALSO since the same countdown uses up faster when you're on the prowl, you're counting down your resources. The game encourages a skirmish-based style of play (hit a couple times, run away, come back to drink blood), and once you figure it out, it gets very fun. Good job!

Cute narrative and artwork! I'm wondering: is there a way to know if we did the potions right or not?

Insanely cool take on the theme, I played through this in no time. I hope we can see even more levels some day!

Full points on enjoyment! It's an excellent physics puzzle game with a lot of potential, I hope you develop that into a full game!

The premise of the enemies getting stronger at the end of the countdown is actually really interesting, and the change is definitely there. The presentation is also really clean, so kudos for that!

Cool take on the theme! The puzzles very clever and the level of difficulty was just right, I had to restart that last level enough times to make it challenging but not so much it was frustrating! Good job!

Cool concept! I think this puzzle style has a lot of potential and deserves to be expanded upon. The music and artstyle compliment the game very well!

Oh that's the kind of game that'll eat my game jam time away if I'm not careful. The premise is simple enough to grasp quickly, yet it gets super complicated when more at 3+ characteristics to watch out for. Also, even if they're assets, the art and voice acting really work for this!

The scanned hand drawn style compliments the difficulty of the game very well. I like the writing on display here and the slightly creepy vibe the fairy gives off. Good job on your first jam game!

Very cute game, I liked the artstyle and this is one of the easier to navigate games I've played so far. Unfortunately, I can't get past the first task because nothing else highlights :( I would've loved to play more minigames!