I definitely had a "Oooh, I see!" moment with the screen with the words. Cool puzzle game with a fun twist, good job!
VDYO
Creator of
Recent community posts
This is a very "full game" feeling entry, it's very impressive that you managed to do that in the space of a game jam. I enjoyed the minigame after the countdown, it reminded me of the Stardew Valley fishing minigame. I would've loved a Mac native build, because my laptop is getting up there in age, but other than that you did a great job!
I thought this game was very intuitive to play, and I liked how the fuel management complements the physics-based movement. I almost fuel like you could get rid of the overall countdown, because the oxygen count is itself enough of a motivation to explore, but that's a tiny nitpick. Overall, good job!
It took me a second (and a proper read of the tutorial) to really understand this game, but once I did, I had a lot of fun. I'm not super familiar with SF, but the presentation definitely reminded me of one specific game I played on the Wii as a kid (can't for the life of me remember what it's called) :) I had an unfortunate bug where the card slot worth 15 gold wasn't clickable, but it didn't bother the gameplay too much. Good job!
Very cool game, and interesting take on the countdown mechanic. I also appreciated the way you have a simple concept / mechanic and just build up on it with the powerups. The SFX was also cool, but I admit I would've loved to hear some music too (and if you ever make a full release and are looking for a musician...) Other than that, excellent work!
Interesting take on the theme! I liked the controls and fun fact, if you quickly tap another direction right after attacking, you can do a sweep-like attack. I love that type of skill-expression stuff. The presentation was good as well, so it might be worth taking the extra time to implement everything you originally intended! Good job :)
I like the double meaning of countdown: how you have a time limit BUT ALSO since the same countdown uses up faster when you're on the prowl, you're counting down your resources. The game encourages a skirmish-based style of play (hit a couple times, run away, come back to drink blood), and once you figure it out, it gets very fun. Good job!





